Player Matchup

Ra
Ra
FUMCUSUC
Ra
Level 49
God Stats
13W - 15L
1,495 SR
Queue Stats
140W - 176L
1,407 Elo+
Party 2
Gilgamesh
Gilgamesh
Optify-Swegger
Gilgamesh
Level 44
God Stats
6W - 7L
1,174 SR
Queue Stats
219W - 257L
1,350 Elo+
Party 3
Nemesis
Nemesis
Riskyexopilot
Nemesis
Level 38
God Stats
4W - 5L
1,584 SR
Queue Stats
185W - 171L
1,426 Elo+
Party 2
Bacchus
Bacchus
ShadowsBoo
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 56L
1,160 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ºShadow
Ah Muzen Cab
Level 44
God Stats
8W - 7L
1,421 SR
Queue Stats
301W - 383L
1,371 Elo+
Party 3
Team Averages
Level 38
1,435 SR
1,343 Elo+

VS

Team Averages
Level 108
1,430 SR
1,433 Elo+
Arachne
Arachne
Er3kose
Arachne
Level 101
God Stats
103W - 122L
1,542 SR
Queue Stats
402W - 479L
1,487 Elo+
Solo
Ymir
Ymir
FindMeCortez
Ymir
Level 93
God Stats
0W - 1L
1,336 SR
Queue Stats
10W - 13L
1,494 Elo+
Party 1
Izanami
Izanami
GodSlayerQc8939
Izanami
Level 160
God Stats
9W - 14L
1,456 SR
Queue Stats
213W - 247L
1,372 Elo+
Party 1
Janus
Janus
Jojihe
Janus
Level 136
God Stats
1W - 5L
1,379 SR
Queue Stats
102W - 102L
1,370 Elo+
Solo
Gilgamesh
Gilgamesh
Wert1199
Gilgamesh
Level 49
God Stats
9W - 10L
1,435 SR
Queue Stats
108W - 118L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 10
13,000
500
16,009
14,352
7,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Optify-Swegger
Gilgamesh
20
2 / 1 / 4
13,037
501
8,485
20,343
16,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
20
10 / 3 / 3
14,727
566
16,351
21,262
12,862
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
ShadowsBoo
Bacchus
12
0 / 4 / 1
9,549
367
4,176
16,902
18,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
ºShadow
Ah Muzen Cab
15
1 / 4 / 5
10,166
391
14,986
17,608
8,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Er3kose
Arachne
18
4 / 4 / 1
12,079
465
12,989
20,845
10,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
8 / 3 / 4
12,887
496
18,506
19,545
19,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
0 / 4 / 9
12,344
475
13,174
21,024
8,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Janus
Jojihe
Janus
19
2 / 5 / 7
12,642
486
16,164
19,174
7,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Wert1199
Gilgamesh
4
0 / 0 / 0
7,081
272
0
379
134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
16
Kills
14
14
Deaths
16
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
Er3kose
Arachne
4
4
1
1.13
W
3
2
10
4
L
8
3
4
3.33
L
0
4
9
1.13
L
Janus
Jojihe
Janus
2
5
7
1.1
W
Gilgamesh
Optify-Swegger
Gilgamesh
2
1
4
4
W
Nemesis
10
3
3
3.83
W
Bacchus
ShadowsBoo
Bacchus
0
4
1
0.13
L
Gilgamesh
Wert1199
Gilgamesh
0
0
0
0
W
Ah Muzen Cab
ºShadow
Ah Muzen Cab
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,007
Damage
60,833
90,467
Taken
80,967
63,724
Mitigated
46,315
23,186
Healing
23,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Er3kose
Arachne
12,989
10,855
0
5,824
20,845
10,199
1,411
3,051
17,662
0
89,077
W
16,009
2,083
2,104
5,999
14,352
7,686
80
8,112
5,942
115,962
0
L
18,506
3,688
0
4,028
19,545
19,749
583
7,804
11,471
43,000
0
L
13,174
6,247
0
9,833
21,024
8,541
3,431
3,979
16,877
0
138,771
L
Janus
Jojihe
Janus
16,164
1,227
0
3,862
19,174
7,692
0
4,428
14,393
111,512
0
W
Gilgamesh
Optify-Swegger
Gilgamesh
8,485
2,626
0
5,027
20,343
16,459
780
6,388
13,787
0
97,137
W
Nemesis
16,351
10,437
0
1,551
21,262
12,862
0
6,423
14,599
0
163,796
W
Bacchus
ShadowsBoo
Bacchus
4,176
857
0
2,955
16,902
18,381
196
5,279
11,605
18,356
0
L
Gilgamesh
Wert1199
Gilgamesh
0
0
0
100
379
134
0
0
379
0
1,717
W
Ah Muzen Cab
ºShadow
Ah Muzen Cab
14,986
6,055
0
5,550
17,608
8,336
176
7,538
9,864
0
81,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,479
Gold Earned
57,033
716
Minions Killed
631
0
Camps Cleared
0
2,232,839
Distance Traveled
1,911,429
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,079
465
147
6
0
500,076
14
W
Ra
13,000
500
181
7
0
519,860
7
L
Ymir
12,887
496
54
2
0
461,541
1
L
Izanami
12,344
475
248
10
0
423,266
3
L
Janus
12,642
486
178
7
0
490,805
15
W
Gilgamesh
13,037
501
184
7
0
520,561
4
W
Nemesis
14,727
566
210
8
0
541,632
6
W
Bacchus
9,549
367
30
1
0
296,714
0
L
Gilgamesh
7,081
272
4
0
0
35,741
0
W
Ah Muzen Cab
10,166
391
111
4
0
354,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role