Player Matchup

Chaac
Chaac
Drimnz-
Chaac
Level 108
God Stats
2W - 1L
1,479 SR
Queue Stats
135W - 101L
1,497 Elo+
Solo
Jormungandr
Jormungandr
FreshTilDeath96
Jormungandr
Level 120
God Stats
3W - 2L
1,739 SR
Queue Stats
479W - 554L
1,362 Elo+
Solo
Kumbhakarna
Kumbhakarna
SAGE ANUBIS
Kumbhakarna
Level 137
God Stats
2W - 1L
1,647 SR
Queue Stats
117W - 131L
1,412 Elo+
Solo
Arachne
Arachne
covax
Arachne
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
376W - 390L
1,344 Elo+
Solo
Chang'e
Chang'e
miza1718
Chang'e
Level 124
God Stats
1W - 0L
1,578 SR
Queue Stats
19W - 23L
1,504 Elo+
Solo
Team Averages
Level 102
1,589 SR
1,424 Elo+

VS

Team Averages
Level 92
1,480 SR
1,410 Elo+
Da Ji
Da Ji
Angstmere
Da Ji
Level 18
God Stats
0W - 1L
1,090 SR
Queue Stats
0W - 6L
1,200 Elo+
Party 1
Vamana
Vamana
ElíasXD
Vamana
Level 128
God Stats
2W - 2L
1,606 SR
Queue Stats
269W - 249L
1,432 Elo+
Solo
Gilgamesh
Gilgamesh
MATTEARC2594
Gilgamesh
Level 126
God Stats
2W - 3L
1,703 SR
Queue Stats
221W - 234L
1,497 Elo+
Solo
Guan Yu
Guan Yu
Mole16
Guan Yu
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,417 Elo+
Party 1
Thoth
Thoth
XxREAPERxX3198
Thoth
Level 145
God Stats
0W - 4L
1,500 SR
Queue Stats
324W - 345L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drimnz-
Chaac
20
17 / 4 / 17
17,684
804
51,282
50,042
75,225
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
FreshTilDeath96
Jormungandr
20
10 / 8 / 18
15,075
685
27,233
35,816
33,294
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
SAGE ANUBIS
Kumbhakarna
20
7 / 1 / 26
14,526
660
17,451
41,709
53,853
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
covax
Arachne
20
7 / 9 / 20
14,320
651
19,782
35,050
24,692
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
miza1718
Chang'e
20
5 / 4 / 30
14,860
675
32,452
35,752
19,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Angstmere
Da Ji
20
7 / 15 / 8
14,037
638
19,954
29,230
16,415
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
ElíasXD
Vamana
20
5 / 6 / 15
15,626
710
28,997
41,866
56,730
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
MATTEARC2594
Gilgamesh
20
4 / 8 / 13
13,138
597
32,339
40,600
42,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Mole16
Guan Yu
19
4 / 11 / 10
12,254
557
20,484
34,625
45,700
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

19
4 / 6 / 9
12,016
546
28,080
17,628
8,938
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
79
46
Kills
24
26
Deaths
46
111
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Angstmere
Da Ji
7
15
8
0.73
W
Chaac
Drimnz-
Chaac
17
4
17
6.38
L
Vamana
ElíasXD
Vamana
5
6
15
2.08
W
Jormungandr
FreshTilDeath96
Jormungandr
10
8
18
2.38
L
Gilgamesh
MATTEARC2594
Gilgamesh
4
8
13
1.31
L
Guan Yu
Mole16
Guan Yu
4
11
10
0.82
W
Kumbhakarna
SAGE ANUBIS
Kumbhakarna
7
1
26
20
L
4
6
9
1.42
W
Arachne
covax
Arachne
7
9
20
1.89
W
Chang'e
miza1718
Chang'e
5
4
30
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

148,200
Damage
129,854
198,369
Taken
163,949
206,438
Mitigated
170,473
92,216
Healing
53,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Angstmere
Da Ji
19,954
3,454
1,987
1,935
29,230
16,415
245
12,207
17,023
0
28,421
W
Chaac
Drimnz-
Chaac
51,282
5,529
3,420
17,911
50,042
75,225
3,011
6,752
41,929
0
106,749
L
Vamana
ElíasXD
Vamana
28,997
12,731
1,881
18,291
41,866
56,730
440
18,264
23,602
946
79,875
W
Jormungandr
FreshTilDeath96
Jormungandr
27,233
6,996
2,689
1,643
35,816
33,294
416
6,589
28,875
49,277
0
L
Gilgamesh
MATTEARC2594
Gilgamesh
32,339
7,500
1,330
10,933
40,600
42,690
431
22,570
18,030
0
51,014
L
Guan Yu
Mole16
Guan Yu
20,484
2,728
5,778
6,265
34,625
45,700
256
16,605
18,020
0
31,391
W
Kumbhakarna
SAGE ANUBIS
Kumbhakarna
17,451
642
4,482
14,020
41,709
53,853
469
5,197
33,731
30,097
0
L
28,080
622
1,430
3,313
17,628
8,938
0
7,490
10,138
53,027
0
W
Arachne
covax
Arachne
19,782
14,676
1,637
9,971
35,050
24,692
1,331
4,699
30,269
0
32,413
W
Chang'e
miza1718
Chang'e
32,452
4,468
20,822
15,621
35,752
19,374
3,948
5,511
29,937
59,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,465
Gold Earned
67,071
218
Minions Killed
225
0
Camps Cleared
0
1,947,458
Distance Traveled
1,718,254
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,037
638
19
1
0
279,294
0
W
Chaac
17,684
804
92
4
0
443,055
5
L
Vamana
15,626
710
85
4
0
384,455
3
W
Jormungandr
15,075
685
29
1
0
297,846
0
L
Gilgamesh
13,138
597
41
2
0
322,406
5
L
Guan Yu
12,254
557
24
1
0
351,062
0
W
Kumbhakarna
14,526
660
16
1
0
436,233
0
L
Thoth
12,016
546
56
3
0
381,037
0
W
Arachne
14,320
651
22
1
0
375,287
1
W
Chang'e
14,860
675
59
3
0
395,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role