Player Matchup

Ganesha
Ganesha
Gold II
IMUTEVGS
Ganesha
Gold II
Level 126
God Stats
0W - 3L
1,320 SR
Queue Stats
43W - 39L
1,753 MMR
Solo
Da Ji
Da Ji
Gold I
SelfishSophist
Da Ji
Gold I
Level 106
God Stats
2W - 2L
1,706 SR
Queue Stats
91W - 87L
1,790 MMR
Solo
Rama
Rama
Platinum IV
Sherm
Rama
Platinum IV
Level 149
God Stats
19W - 22L
1,449 SR
Queue Stats
356W - 342L
1,731 MMR
Solo
Loki
Loki
Platinum III
TacticalTroperr
Loki
Platinum III
Level 104
God Stats
28W - 23L
1,596 SR
Queue Stats
238W - 216L
1,766 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
hector1197
Zhong Kui
Gold IV
Level 136
God Stats
0W - 1L
1,490 SR
Queue Stats
31W - 37L
1,747 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,512 SR
1,757 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,504 SR
1,757 MMR
Guan Yu
Guan Yu
Gold III
Drspunky
Guan Yu
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,720 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Ronin332040
Heimdallr
Platinum II
Level 88
God Stats
7W - 4L
1,568 SR
Queue Stats
311W - 280L
1,761 MMR
Solo
Janus
Janus
Platinum IV
imGian_zPR
Janus
Platinum IV
Level 145
God Stats
12W - 17L
1,537 SR
Queue Stats
315W - 307L
1,808 MMR
Solo
Mulan
Mulan
Platinum IV
ll-iChonguito-ll
Mulan
Platinum IV
Level 153
God Stats
11W - 6L
1,598 SR
Queue Stats
185W - 180L
1,817 MMR
Party 1
Ao Kuang
Ao Kuang
Gold I
vVeNDeTTaz_PRxX
Ao Kuang
Gold I
Level 158
God Stats
2W - 1L
1,318 SR
Queue Stats
480W - 477L
1,681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IMUTEVGS
Ganesha
16
0 / 4 / 8
11,018
424
9,471
26,196
34,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 7 / 5
11,132
428
11,338
29,071
14,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Sherm
Rama
19
3 / 5 / 3
12,372
476
16,721
25,329
11,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 8 / 2
11,694
450
15,729
23,077
10,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
hector1197
Zhong Kui
20
3 / 3 / 3
13,770
530
23,398
26,540
28,478
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ShivaFreyaNemesisMercury

VS

Bans
BellonaLancelotKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Drspunky
Guan Yu
20
5 / 2 / 14
14,109
543
14,274
30,202
41,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Ronin332040
Heimdallr
20
8 / 3 / 6
14,913
574
29,870
23,351
13,335
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Janus
20
5 / 1 / 10
13,683
526
13,110
14,604
6,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 1 / 12
14,855
571
30,594
30,441
33,843
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
19
5 / 4 / 6
13,226
509
7,044
22,711
11,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
11
Kills
27
27
Deaths
11
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Drspunky
Guan Yu
5
2
14
6
L
Ganesha
IMUTEVGS
Ganesha
0
4
8
1
W
Heimdallr
Ronin332040
Heimdallr
8
3
6
3.67
L
1
7
5
0.5
L
Rama
Sherm
Rama
3
5
3
0.9
L
4
8
2
0.63
L
Zhong Kui
hector1197
Zhong Kui
3
3
3
1.5
W
Janus
5
1
10
10
W
4
1
12
10
W
Ao Kuang
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,657
Damage
94,892
130,213
Taken
121,309
98,872
Mitigated
107,226
38,109
Healing
54,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Drspunky
Guan Yu
14,274
1,760
6,898
11,803
30,202
41,208
68
8,482
21,720
0
46,482
L
Ganesha
IMUTEVGS
Ganesha
9,471
1,080
0
4,505
26,196
34,111
0
5,943
19,986
48,936
0
W
Heimdallr
Ronin332040
Heimdallr
29,870
18,851
0
8,710
23,351
13,335
4,232
4,723
18,628
0
157,879
L
11,338
2,394
0
8,839
29,071
14,344
0
3,827
25,096
0
100,247
L
Rama
Sherm
Rama
16,721
13,145
0
7,201
25,329
11,266
1,566
3,237
21,984
0
111,684
L
15,729
3,358
0
5,906
23,077
10,673
0
3,925
18,964
0
92,017
L
Zhong Kui
hector1197
Zhong Kui
23,398
2,682
0
11,658
26,540
28,478
17
2,745
23,757
126,243
0
W
Janus
13,110
728
0
1,797
14,604
6,947
432
4,365
10,239
122,750
0
W
30,594
4,769
0
16,655
30,441
33,843
1,913
13,508
16,933
0
132,670
W
Ao Kuang
7,044
1,706
0
8,647
22,711
11,893
9
3,690
19,021
111,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,986
Gold Earned
70,786
722
Minions Killed
747
0
Camps Cleared
0
2,329,579
Distance Traveled
2,610,250
32
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,109
543
65
3
0
583,908
7
L
Ganesha
11,018
424
22
1
0
467,626
11
W
Heimdallr
14,913
574
183
7
0
485,424
3
L
Da Ji
11,132
428
130
5
0
489,770
1
L
Rama
12,372
476
184
7
0
458,971
13
L
Loki
11,694
450
162
6
0
457,238
3
L
Zhong Kui
13,770
530
224
9
0
455,974
4
W
Janus
13,683
526
193
7
0
547,223
7
W
Mulan
14,855
571
189
7
0
539,982
3
W
Ao Kuang
13,226
509
117
5
0
453,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role