Player Matchup

Medusa
Medusa
Bronze III
Luwezy12345
Medusa
Bronze III
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,260 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,500 SR
1,260 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 67
1,204 SR
1,500 MMR
Kali
Kali
Bronze V
TrípleTap
Kali
Bronze V
Level 67
God Stats
1W - 0L
1,204 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 2 / 0
10,773
770
9,960
13,418
10,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
VamanaAnhurUllrAh Muzen CabPoseidon

VS

Bans
BellonaBastetSkadiAnubisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 0
12,492
892
11,890
16,014
16,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,960
Damage
11,890
13,418
Taken
16,014
10,023
Mitigated
16,604
2,223
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,960
5,357
0
2,223
13,418
10,023
0
138
13,280
0
61,521
W
11,890
6,944
0
6,312
16,014
16,604
1,442
726
15,288
0
68,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,773
Gold Earned
12,492
98
Minions Killed
139
7
Camps Cleared
6
252,817
Distance Traveled
289,308
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,773
770
98
7
7
252,817
7
W
Kali
12,492
892
139
10
6
289,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role