Player Matchup

Baron Samedi
Baron Samedi
SeventhArchon
Baron Samedi
Level 160
God Stats
45W - 22L
1,704 SR
Queue Stats
323W - 213L
1,594 Elo+
Party 2
Loki
Loki
Xx Natsu xD
Loki
Level 123
God Stats
4W - 1L
1,589 SR
Queue Stats
114W - 74L
1,546 Elo+
Party 2
Osiris
Osiris
kieronstez01
Osiris
Level 86
God Stats
8W - 3L
1,532 SR
Queue Stats
233W - 222L
1,522 Elo+
Solo
Team Averages
Level 123
1,608 SR
1,554 Elo+

VS

Team Averages
Level 96
1,797 SR
1,632 Elo+
Danzaburou
Danzaburou
DS DeathLord
Danzaburou
Level 73
God Stats
2W - 1L
1,811 SR
Queue Stats
14W - 22L
1,316 Elo+
Solo
Athena
Athena
Predatorking337
Athena
Level 69
God Stats
16W - 5L
1,780 SR
Queue Stats
27W - 10L
1,737 Elo+
Party 1
Thoth
Thoth
Sir Sportacus
Thoth
Level 147
God Stats
3W - 1L
1,799 SR
Queue Stats
403W - 55L
1,843 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SeventhArchon
Baron Samedi
14
2 / 0 / 4
8,065
733
8,869
7,312
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 3
7,091
645
6,853
3,823
1,447
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
12
3 / 1 / 2
7,510
683
3,882
7,865
6,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DS DeathLord
Danzaburou
9
0 / 4 / 1
6,395
581
2,643
7,618
2,845
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
7,285
662
2,270
8,329
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 0
7,023
638
9,232
5,555
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DS DeathLord
Danzaburou
0
4
1
0.13
L
0
1
1
0.5
W
Baron Samedi
SeventhArchon
Baron Samedi
2
0
4
4
L
1
1
0
1
W
1
0
3
2.5
W
Osiris
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,604
Damage
14,145
19,000
Taken
21,502
11,213
Mitigated
11,586
8,212
Healing
3,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DS DeathLord
Danzaburou
2,643
960
0
594
7,618
2,845
0
3,498
3,777
0
10,310
L
2,270
760
0
2,306
8,329
6,797
0
3,077
4,934
8,109
0
W
Baron Samedi
SeventhArchon
Baron Samedi
8,869
704
935
4,432
7,312
3,326
342
4,626
2,184
32,240
0
L
9,232
108
0
250
5,555
1,944
0
1,512
3,922
33,715
0
W
6,853
651
0
748
3,823
1,447
307
1,953
1,744
0
23,191
W
Osiris
3,882
1,064
0
2,097
7,865
6,440
105
4,525
2,999
0
24,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,666
Gold Earned
20,703
142
Minions Killed
114
8
Camps Cleared
2
636,627
Distance Traveled
609,510
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,395
581
20
2
1
166,695
3
L
Athena
7,285
662
13
1
0
214,738
0
W
Baron Samedi
8,065
733
80
7
1
200,234
3
L
Thoth
7,023
638
81
7
1
228,077
5
W
Loki
7,091
645
21
2
3
232,485
5
W
Osiris
7,510
683
41
4
4
203,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role