Player Matchup

Janus
Janus
ConsumeShrooms
Janus
Level 95
God Stats
11W - 8L
1,671 SR
Queue Stats
660W - 669L
1,401 Elo+
Solo
Izanami
Izanami
GoofyAhhhh
Izanami
Level 29
God Stats
2W - 0L
1,770 SR
Queue Stats
32W - 28L
1,543 Elo+
Party 1
Sun Wukong
Sun Wukong
Shy energy
Sun Wukong
Level 114
God Stats
2W - 1L
1,527 SR
Queue Stats
89W - 93L
1,395 Elo+
Solo
Persephone
Persephone
The_Darkman158
Persephone
Level 122
God Stats
2W - 1L
1,210 SR
Queue Stats
106W - 72L
1,606 Elo+
Party 1
Rama
Rama
xBxshh
Rama
Level 83
God Stats
1W - 0L
1,730 SR
Queue Stats
64W - 53L
1,536 Elo+
Party 1
Team Averages
Level 89
1,581 SR
1,496 Elo+

VS

Team Averages
Level 63
1,571 SR
1,377 Elo+
Xbalanque
Xbalanque
Angstmere
Xbalanque
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,278 Elo+
Party 2
Kali
Kali
Bongwwater
Kali
Level 157
God Stats
9W - 8L
1,643 SR
Queue Stats
723W - 766L
1,383 Elo+
Solo
Vulcan
Vulcan
Mole16
Vulcan
Level 43
God Stats
0W - 1L
1,713 SR
Queue Stats
13W - 19L
1,436 Elo+
Party 2
Tiamat
Tiamat
SleepyGhostz
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,462 Elo+
Solo
King Arthur
King Arthur
TheMightyCor
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 20
11,351
873
16,181
10,912
4,750
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
GoofyAhhhh
Izanami
19
13 / 4 / 9
12,206
939
13,288
12,731
6,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Shy energy
Sun Wukong
17
5 / 4 / 16
10,688
822
15,493
22,087
22,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
The_Darkman158
Persephone
20
6 / 3 / 19
11,934
918
16,476
12,131
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
xBxshh
Rama
16
4 / 4 / 16
10,354
796
11,333
11,757
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Angstmere
Xbalanque
16
2 / 8 / 6
9,187
707
10,306
17,423
8,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
8 / 8 / 4
10,887
837
9,509
19,197
17,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Mole16
Vulcan
19
6 / 3 / 8
10,300
792
19,134
9,734
5,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
16
3 / 6 / 8
9,622
740
10,124
14,363
10,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
TheMightyCor
King Arthur
13
0 / 8 / 9
8,088
622
7,895
21,870
19,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
54
33
Kills
19
19
Deaths
33
80
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Angstmere
Xbalanque
2
8
6
0.63
L
8
8
4
1.25
W
5
4
20
3.75
W
Izanami
GoofyAhhhh
Izanami
13
4
9
4.38
L
Vulcan
Mole16
Vulcan
6
3
8
3.33
W
Sun Wukong
Shy energy
Sun Wukong
5
4
16
3.25
L
Tiamat
3
6
8
1.17
L
King Arthur
TheMightyCor
King Arthur
0
8
9
0.56
W
Persephone
The_Darkman158
Persephone
6
3
19
5.17
W
Rama
xBxshh
Rama
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,771
Damage
56,968
69,618
Taken
82,587
44,230
Mitigated
61,806
26,707
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Angstmere
Xbalanque
10,306
4,019
918
3,132
17,423
8,085
370
7,094
10,329
0
19,796
L
9,509
3,612
398
6,354
19,197
17,952
0
7,550
11,647
0
16,130
W
16,181
491
2,064
2,020
10,912
4,750
1,589
4,454
6,423
30,213
0
W
Izanami
GoofyAhhhh
Izanami
13,288
7,790
1,163
2,638
12,731
6,408
2,500
5,142
7,475
0
24,597
L
Vulcan
Mole16
Vulcan
19,134
5,201
16
926
9,734
5,509
0
2,177
7,557
40,415
0
W
Sun Wukong
Shy energy
Sun Wukong
15,493
2,368
2,417
9,359
22,087
22,040
828
8,221
13,429
0
30,284
L
Tiamat
10,124
1,324
470
3,621
14,363
10,390
80
6,409
7,954
20,798
0
L
King Arthur
TheMightyCor
King Arthur
7,895
1,277
1,165
5,344
21,870
19,870
0
9,427
12,443
0
11,686
W
Persephone
The_Darkman158
Persephone
16,476
1,717
1,500
3,661
12,131
5,725
2,378
5,710
6,382
37,531
0
W
Rama
xBxshh
Rama
11,333
5,760
205
1,680
11,757
5,307
305
5,730
5,962
0
18,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,533
Gold Earned
48,084
173
Minions Killed
112
0
Camps Cleared
0
1,163,539
Distance Traveled
1,099,471
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,187
707
31
2
0
210,889
0
L
Kali
10,887
837
8
1
0
189,207
1
W
Janus
11,351
873
35
3
0
230,947
0
W
Izanami
12,206
939
25
2
0
237,081
0
L
Vulcan
10,300
792
32
2
0
254,161
0
W
Sun Wukong
10,688
822
32
2
0
252,416
0
L
Tiamat
9,622
740
31
2
0
218,020
0
L
King Arthur
8,088
622
10
1
0
227,194
0
W
Persephone
11,934
918
61
5
0
251,805
1
W
Rama
10,354
796
20
2
0
191,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role