Player Matchup

Izanami
Izanami
Byron69
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,437 Elo+
Solo
Vulcan
Vulcan
CLiiiENT
Vulcan
Level 77
God Stats
7W - 1L
1,681 SR
Queue Stats
84W - 77L
1,376 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dano7766
Kumbhakarna
Level 49
God Stats
1W - 4L
1,737 SR
Queue Stats
6W - 12L
1,317 Elo+
Party 1
Ra
Ra
Mrmastertaa
Ra
Level 68
God Stats
1W - 1L
1,274 SR
Queue Stats
206W - 256L
1,331 Elo+
Solo
Gilgamesh
Gilgamesh
dtmdude6
Gilgamesh
Level 102
God Stats
2W - 0L
1,703 SR
Queue Stats
9W - 12L
1,330 Elo+
Party 1
Team Averages
Level 72
1,579 SR
1,358 Elo+

VS

Team Averages
Level 63
1,612 SR
1,400 Elo+
Mercury
Mercury
Fincharus
Mercury
Level 69
God Stats
3W - 1L
1,886 SR
Queue Stats
26W - 23L
1,499 Elo+
Solo
Scylla
Scylla
Nipton
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 66L
1,270 Elo+
Solo
Shiva
Shiva
Polantrus
Shiva
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 45L
1,481 Elo+
Solo
Danzaburou
Danzaburou
chonbonishe
Danzaburou
Level 57
God Stats
66W - 70L
1,450 SR
Queue Stats
141W - 162L
1,324 Elo+
Solo
Lancelot
Lancelot
oneschotudead
Lancelot
Level 58
God Stats
11W - 7L
1,722 SR
Queue Stats
52W - 60L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Byron69
Izanami
20
8 / 3 / 5
13,157
526
14,136
22,960
9,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
CLiiiENT
Vulcan
19
13 / 6 / 5
13,344
534
24,466
18,044
8,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Dano7766
Kumbhakarna
18
4 / 2 / 15
11,510
460
12,058
22,955
11,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 8 / 14
13,373
535
17,821
22,594
9,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
dtmdude6
Gilgamesh
20
13 / 2 / 9
15,257
610
21,324
20,524
12,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fincharus
Mercury
19
5 / 8 / 8
12,731
509
12,885
25,253
12,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Nipton
Scylla
17
4 / 14 / 5
10,994
440
14,678
20,898
10,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
Polantrus
Shiva
16
3 / 4 / 5
11,455
458
13,456
29,939
32,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
chonbonishe
Danzaburou
17
4 / 9 / 3
11,805
472
19,029
21,736
9,983
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
oneschotudead
Lancelot
15
3 / 7 / 6
10,243
410
15,926
25,312
21,521
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
46
42
Kills
19
21
Deaths
42
48
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
Byron69
Izanami
8
3
5
3.5
W
Vulcan
CLiiiENT
Vulcan
13
6
5
2.58
W
Kumbhakarna
Dano7766
Kumbhakarna
4
2
15
5.75
L
Mercury
Fincharus
Mercury
5
8
8
1.13
W
4
8
14
1.38
L
Scylla
Nipton
Scylla
4
14
5
0.46
L
Shiva
Polantrus
Shiva
3
4
5
1.38
L
Danzaburou
chonbonishe
Danzaburou
4
9
3
0.61
W
Gilgamesh
dtmdude6
Gilgamesh
13
2
9
8.75
L
Lancelot
oneschotudead
Lancelot
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,805
Damage
75,974
107,077
Taken
123,138
51,485
Mitigated
86,818
34,941
Healing
17,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Byron69
Izanami
14,136
8,589
0
10,581
22,960
9,284
1,471
2,235
20,725
0
137,380
W
Vulcan
CLiiiENT
Vulcan
24,466
10,603
264
2,894
18,044
8,888
432
2,410
15,634
82,768
0
W
Kumbhakarna
Dano7766
Kumbhakarna
12,058
889
0
3,593
22,955
11,419
2,856
4,960
17,995
30,565
0
L
Mercury
Fincharus
Mercury
12,885
4,528
0
2,426
25,253
12,687
148
7,071
18,098
0
114,417
W
17,821
2,104
2,662
7,072
22,594
9,718
440
4,293
18,301
96,845
0
L
Scylla
Nipton
Scylla
14,678
517
0
250
20,898
10,220
63
14,447
6,073
74,257
0
L
Shiva
Polantrus
Shiva
13,456
1,297
464
5,820
29,939
32,407
111
16,247
13,228
0
60,724
L
Danzaburou
chonbonishe
Danzaburou
19,029
6,120
768
4,143
21,736
9,983
1,134
5,006
16,104
0
88,995
W
Gilgamesh
dtmdude6
Gilgamesh
21,324
8,181
0
7,875
20,524
12,176
3,914
1,788
18,736
0
134,641
L
Lancelot
oneschotudead
Lancelot
15,926
2,413
0
3,938
25,312
21,521
0
10,434
14,798
0
56,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,641
Gold Earned
57,228
706
Minions Killed
519
0
Camps Cleared
0
2,334,553
Distance Traveled
2,156,881
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,157
526
181
7
0
428,284
2
W
Vulcan
13,344
534
115
5
0
427,536
1
W
Kumbhakarna
11,510
460
43
2
0
503,515
3
L
Mercury
12,731
509
142
6
0
476,495
1
W
Ra
13,373
535
161
6
0
421,517
7
L
Scylla
10,994
440
94
4
0
372,991
0
L
Shiva
11,455
458
86
3
0
467,072
14
L
Danzaburou
11,805
472
120
5
0
379,904
5
W
Gilgamesh
15,257
610
206
8
0
553,701
1
L
Lancelot
10,243
410
77
3
0
460,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role