Player Matchup

Yu Huang
Yu Huang
Carlsman
Yu Huang
Level 160
God Stats
2W - 3L
1,423 SR
Queue Stats
57W - 36L
1,570 Elo+
Party 2
Charybdis
Charybdis
DiSenpai
Charybdis
Level 119
God Stats
3W - 5L
1,344 SR
Queue Stats
171W - 168L
1,512 Elo+
Solo
Tiamat
Tiamat
Eereenaa
Tiamat
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,609 Elo+
Party 2
Artio
Artio
Morrie
Artio
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 31L
1,737 Elo+
Party 2
Arachne
Arachne
papsfoufou
Arachne
Level 77
God Stats
129W - 125L
1,541 SR
Queue Stats
488W - 500L
1,437 Elo+
Solo
Team Averages
Level 128
1,462 SR
1,573 Elo+

VS

Team Averages
Level 105
1,431 SR
1,471 Elo+
Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Agravàin
Bastet
Level 109
God Stats
14W - 16L
1,500 SR
Queue Stats
14W - 18L
1,201 Elo+
Solo
Xing Tian
Xing Tian
Batoast
Xing Tian
Level 109
God Stats
0W - 2L
1,329 SR
Queue Stats
101W - 99L
1,541 Elo+
Solo
Mulan
Mulan
CoochFrault
Mulan
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,554 Elo+
Party 1
Rama
Rama
DaveW
Rama
Level 119
God Stats
0W - 4L
1,324 SR
Queue Stats
30W - 37L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Carlsman
Yu Huang
17
5 / 0 / 11
11,966
1,197
23,818
9,788
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
DiSenpai
Charybdis
16
5 / 1 / 6
9,969
997
16,393
16,267
7,425
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Eereenaa
Tiamat
16
2 / 5 / 12
10,229
1,023
9,164
14,437
9,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Morrie
Artio
17
2 / 1 / 18
11,658
1,166
12,350
20,005
31,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
papsfoufou
Arachne
17
11 / 2 / 7
11,758
1,176
16,555
15,740
12,422
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

278

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
0 / 8 / 6
9,325
933
14,420
16,890
6,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
Agravàin
Bastet
16
6 / 7 / 2
10,797
1,080
14,331
23,571
10,403
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Batoast
Xing Tian
14
0 / 1 / 3
8,628
863
2,551
5,018
4,123
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 7 / 5
9,287
929
8,009
24,071
32,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
DaveW
Rama
16
3 / 2 / 6
10,688
1,069
29,235
15,121
6,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
31
25
Kills
9
9
Deaths
25
54
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
8
6
0.38
L
Bastet
Agravàin
Bastet
6
7
2
1
L
Xing Tian
Batoast
Xing Tian
0
1
3
1.5
W
Yu Huang
Carlsman
Yu Huang
5
0
11
10.5
L
0
7
5
0.36
L
Rama
DaveW
Rama
3
2
6
3
W
Charybdis
DiSenpai
Charybdis
5
1
6
8
W
Tiamat
Eereenaa
Tiamat
2
5
12
1.6
W
Artio
Morrie
Artio
2
1
18
11
W
Arachne
papsfoufou
Arachne
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,280
Damage
68,546
76,237
Taken
84,671
65,548
Mitigated
60,798
17,085
Healing
6,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,420
1,705
0
130
16,890
6,501
0
8,516
8,374
30,527
0
L
Bastet
Agravàin
Bastet
14,331
2,978
0
1,915
23,571
10,403
0
12,728
10,843
0
30,259
L
Xing Tian
Batoast
Xing Tian
2,551
546
0
0
5,018
4,123
0
2,903
2,115
7,790
0
W
Yu Huang
Carlsman
Yu Huang
23,818
2,340
0
851
9,788
5,330
0
2,469
7,319
48,180
0
L
8,009
2,087
0
1,311
24,071
32,898
0
11,814
12,257
0
22,868
L
Rama
DaveW
Rama
29,235
25,987
0
3,480
15,121
6,873
0
9,371
5,750
0
64,562
W
Charybdis
DiSenpai
Charybdis
16,393
10,616
0
0
16,267
7,425
0
3,961
12,306
0
35,655
W
Tiamat
Eereenaa
Tiamat
9,164
2,145
0
2,301
14,437
9,037
0
3,456
10,981
19,601
0
W
Artio
Morrie
Artio
12,350
1,405
3,650
6,983
20,005
31,334
0
3,364
16,641
22,861
0
W
Arachne
papsfoufou
Arachne
16,555
12,011
0
3,300
15,740
12,422
0
3,721
12,019
0
28,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,580
Gold Earned
48,725
184
Minions Killed
199
11
Camps Cleared
3
1,009,979
Distance Traveled
751,516
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,325
933
63
6
0
137,422
0
L
Bastet
10,797
1,080
25
3
0
195,816
0
L
Xing Tian
8,628
863
9
1
0
71,029
0
W
Yu Huang
11,966
1,197
72
7
2
190,342
0
L
Mulan
9,287
929
21
2
1
177,641
0
L
Rama
10,688
1,069
81
8
2
169,608
0
W
Charybdis
9,969
997
48
5
0
191,471
0
W
Tiamat
10,229
1,023
26
3
0
164,626
0
W
Artio
11,658
1,166
17
2
0
225,332
0
W
Arachne
11,758
1,176
21
2
9
238,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role