Player Matchup

Achilles
Achilles
Platinum V
GlenWitdaHeat
Achilles
Platinum V
Level 47
God Stats
3W - 2L
1,526 SR
Queue Stats
20W - 7L
1,917 MMR
Solo
Sol
Sol
Platinum II
TLeddy2002
Sol
Platinum II
Level 91
God Stats
75W - 78L
1,597 SR
Queue Stats
225W - 266L
1,906 MMR
Solo
Mulan
Mulan
Gold IV
Young_Sauce_K
Mulan
Gold IV
Level 157
God Stats
14W - 14L
1,577 SR
Queue Stats
106W - 140L
1,673 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 98
1,567 SR
1,832 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,515 SR
1,790 MMR
Gilgamesh
Gilgamesh
Platinum I
KingHopp3r
Gilgamesh
Platinum I
Level 132
God Stats
3W - 4L
1,524 SR
Queue Stats
131W - 106L
1,986 MMR
Party 1
Janus
Janus
Platinum III
Truly Purge
Janus
Platinum III
Level 155
God Stats
1W - 2L
1,576 SR
Queue Stats
130W - 106L
1,886 MMR
Party 1
Ravana
Ravana
Bronze V
imlilpinkii
Ravana
Bronze V
Level 119
God Stats
0W - 1L
1,446 SR
Queue Stats
22W - 33L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GlenWitdaHeat
Achilles
18
4 / 1 / 8
13,790
766
19,476
25,202
36,063
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

18
5 / 5 / 7
12,794
711
21,129
19,196
10,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
4 / 3 / 8
12,386
688
13,786
22,738
27,175
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Bans
LancelotAtlasAh Muzen CabShivaAthena

VS

Bans
BastetAresGebArtemisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingHopp3r
Gilgamesh
16
1 / 5 / 6
11,991
666
16,268
22,780
21,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 2
11,043
614
17,879
13,898
5,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
15
5 / 3 / 3
10,961
609
22,125
25,889
31,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
13
Kills
9
9
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
GlenWitdaHeat
Achilles
4
1
8
8
L
Gilgamesh
KingHopp3r
Gilgamesh
1
5
6
0.8
W
5
5
7
1.7
L
3
5
2
0.8
W
4
3
8
2.67
L
Ravana
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,391
Damage
56,272
67,136
Taken
62,567
73,328
Mitigated
59,011
26,616
Healing
15,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
GlenWitdaHeat
Achilles
19,476
5,407
0
10,761
25,202
36,063
514
8,067
16,572
0
34,158
L
Gilgamesh
KingHopp3r
Gilgamesh
16,268
4,811
860
1,800
22,780
21,806
0
8,861
13,919
0
44,846
W
21,129
8,281
0
9,064
19,196
10,090
2,288
3,514
15,432
66,940
7,075
L
17,879
1,618
255
1,534
13,898
5,740
0
3,867
10,031
63,259
0
W
13,786
1,363
0
6,791
22,738
27,175
111
5,416
16,994
0
42,597
L
Ravana
22,125
5,403
0
10,658
25,889
31,465
19
6,877
19,012
0
36,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,970
Gold Earned
33,995
200
Minions Killed
189
8
Camps Cleared
8
952,918
Distance Traveled
980,120
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,790
766
19
1
1
345,031
1
L
Gilgamesh
11,991
666
54
3
4
335,595
2
W
Sol
12,794
711
114
6
4
266,235
4
L
Janus
11,043
614
105
6
2
318,101
3
W
Mulan
12,386
688
67
4
3
341,652
5
L
Ravana
10,961
609
30
2
2
326,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role