Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Altinak
Guan Yu
Level 154
God Stats
4W - 1L
1,705 SR
Queue Stats
37W - 32L
1,293 Elo+
Solo
Baron Samedi
Baron Samedi
AwesomeLordy
Baron Samedi
Level 82
God Stats
127W - 92L
1,534 SR
Queue Stats
627W - 698L
1,476 Elo+
Solo
Set
Set
Murghdaught
Set
Level 120
God Stats
1W - 5L
1,099 SR
Queue Stats
74W - 86L
1,427 Elo+
Solo
Bacchus
Bacchus
REVEL123
Bacchus
Level 156
God Stats
4W - 1L
1,520 SR
Queue Stats
273W - 277L
1,456 Elo+
Solo
Team Averages
Level 134
1,471 SR
1,430 Elo+

VS

Team Averages
Level 96
1,569 SR
1,437 Elo+
Hera
Hera
Yuonmi52
Hera
Level 97
God Stats
3W - 7L
1,696 SR
Queue Stats
233W - 245L
1,492 Elo+
Solo
Thor
Thor
cureforcancer
Thor
Level 106
God Stats
1W - 3L
1,719 SR
Queue Stats
75W - 80L
1,674 Elo+
Solo
Charybdis
Charybdis
fleeksauce
Charybdis
Level 108
God Stats
24W - 35L
1,339 SR
Queue Stats
151W - 224L
1,278 Elo+
Party 1
Shiva
Shiva
leadedshadowz14
Shiva
Level 109
God Stats
18W - 16L
1,542 SR
Queue Stats
194W - 242L
1,368 Elo+
Party 1
Cabrakan
Cabrakan
xXxMrBreezeXxX
Cabrakan
Level 61
God Stats
15W - 13L
1,549 SR
Queue Stats
117W - 95L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
12 / 2 / 1
8,172
681
9,979
9,060
4,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Altinak
Guan Yu
12
5 / 1 / 3
6,952
579
9,254
12,004
13,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
AwesomeLordy
Baron Samedi
13
4 / 2 / 2
6,950
579
4,479
7,202
4,071
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 3 / 5
6,763
564
4,307
10,055
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
REVEL123
Bacchus
9
0 / 0 / 13
6,519
543
6,150
12,321
8,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
3 / 3 / 2
7,044
587
7,912
7,088
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 5 / 2
6,203
517
4,479
11,504
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
fleeksauce
Charybdis
9
1 / 4 / 1
5,777
481
4,373
8,722
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 4 / 1
6,926
577
8,368
13,378
7,876
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
9
1 / 6 / 1
6,086
507
4,415
12,010
12,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
22
Kills
8
8
Deaths
22
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
12
2
1
6.25
W
Guan Yu
Altinak
Guan Yu
5
1
3
6.5
W
Baron Samedi
AwesomeLordy
Baron Samedi
4
2
2
2.5
W
1
3
5
1.17
W
Bacchus
REVEL123
Bacchus
0
0
13
6.5
L
Hera
3
3
2
1.33
L
1
5
2
0.4
L
Charybdis
fleeksauce
Charybdis
1
4
1
0.38
L
2
4
1
0.63
L
Cabrakan
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,169
Damage
29,547
50,642
Taken
52,702
35,173
Mitigated
29,904
20,761
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,979
4,376
0
2,592
9,060
4,495
244
2,055
7,005
0
50,321
W
Guan Yu
Altinak
Guan Yu
9,254
1,123
1,632
7,334
12,004
13,694
0
1,671
10,333
0
35,985
W
Baron Samedi
AwesomeLordy
Baron Samedi
4,479
488
649
2,230
7,202
4,071
0
3,194
4,008
45,939
0
W
4,307
1,874
0
1,132
10,055
4,641
0
1,558
8,497
0
54,312
W
Bacchus
REVEL123
Bacchus
6,150
1,278
236
4,956
12,321
8,272
112
3,849
8,472
16,298
0
L
Hera
7,912
2,440
0
435
7,088
2,606
265
2,182
4,906
48,929
0
L
4,479
1,354
0
3,646
11,504
4,449
0
2,563
8,877
0
32,859
L
Charybdis
fleeksauce
Charybdis
4,373
2,630
0
2,609
8,722
2,803
0
2,050
6,672
0
27,192
L
8,368
2,657
53
3,080
13,378
7,876
0
1,255
11,445
0
50,060
L
Cabrakan
4,415
1,012
0
1,058
12,010
12,170
0
2,579
9,395
20,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,356
Gold Earned
32,036
321
Minions Killed
297
0
Camps Cleared
0
1,108,266
Distance Traveled
1,009,633
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,172
681
80
7
0
199,956
0
W
Guan Yu
6,952
579
47
4
0
251,632
2
W
Baron Samedi
6,950
579
75
6
0
204,990
3
W
Set
6,763
564
102
9
0
233,853
0
W
Bacchus
6,519
543
17
1
0
217,835
2
L
Hera
7,044
587
83
7
0
189,394
5
L
Thor
6,203
517
59
5
0
232,568
0
L
Charybdis
5,777
481
50
4
0
194,050
0
L
Shiva
6,926
577
83
7
0
203,080
1
L
Cabrakan
6,086
507
22
2
0
190,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role