Player Matchup

Morgan Le Fay
Morgan Le Fay
CarharttPant254
Morgan Le Fay
Level 66
God Stats
5W - 7L
1,390 SR
Queue Stats
14W - 18L
1,498 Elo+
Party 1
Hun Batz
Hun Batz
Paradise XI
Hun Batz
Level 141
God Stats
3W - 1L
1,648 SR
Queue Stats
76W - 74L
1,526 Elo+
Party 1
Cabrakan
Cabrakan
VOLHATER4LIFE
Cabrakan
Level 109
God Stats
5W - 5L
1,605 SR
Queue Stats
53W - 49L
1,440 Elo+
Party 1
Team Averages
Level 105
1,548 SR
1,488 Elo+

VS

Team Averages
Level 123
1,429 SR
1,421 Elo+
Chiron
Chiron
Biokuryu
Chiron
Level 139
God Stats
2W - 1L
1,352 SR
Queue Stats
76W - 72L
1,486 Elo+
Solo
Hel
Hel
Goldburg62
Hel
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 67L
1,406 Elo+
Solo
Shiva
Shiva
HollowAthlete86
Shiva
Level 108
God Stats
2W - 5L
1,435 SR
Queue Stats
287W - 383L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CarharttPant254
Morgan Le Fay
19
4 / 2 / 11
13,802
690
16,883
11,207
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Paradise XI
Hun Batz
19
8 / 4 / 8
14,743
737
26,341
17,913
9,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
VOLHATER4LIFE
Cabrakan
19
4 / 0 / 9
12,981
649
10,034
17,888
27,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Biokuryu
Chiron
18
3 / 4 / 2
13,020
651
14,866
19,050
7,816
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 8 / 1
12,074
604
7,011
17,673
7,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 4 / 2
13,977
699
17,408
25,630
25,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
6
6
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
Biokuryu
Chiron
3
4
2
1
W
Morgan Le Fay
CarharttPant254
Morgan Le Fay
4
2
11
4.75
L
1
8
1
0.19
L
2
4
2
0.75
W
Hun Batz
Paradise XI
Hun Batz
8
4
8
3
W
Cabrakan
VOLHATER4LIFE
Cabrakan
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,258
Damage
39,285
47,008
Taken
62,353
42,224
Mitigated
40,785
4,260
Healing
22,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Biokuryu
Chiron
14,866
5,059
529
3,991
19,050
7,816
928
7,708
10,950
0
73,145
W
Morgan Le Fay
CarharttPant254
Morgan Le Fay
16,883
1,047
0
1,136
11,207
5,542
1,426
1,385
9,822
42,120
0
L
7,011
234
6,974
3,593
17,673
7,810
129
8,940
8,417
41,525
0
L
17,408
2,874
794
6,177
25,630
25,159
0
9,835
15,227
0
42,780
W
Hun Batz
Paradise XI
Hun Batz
26,341
11,461
0
1,551
17,913
9,579
1,113
2,412
15,501
0
73,936
W
Cabrakan
VOLHATER4LIFE
Cabrakan
10,034
1,615
0
1,573
17,888
27,103
333
3,490
14,398
23,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
39,071
194
Minions Killed
235
7
Camps Cleared
11
1,112,543
Distance Traveled
982,364
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
13,020
651
104
5
5
337,917
2
W
Morgan Le Fay
13,802
690
64
3
1
382,233
0
L
Hel
12,074
604
82
4
5
322,131
1
L
Shiva
13,977
699
49
2
1
322,316
2
W
Hun Batz
14,743
737
107
5
4
350,314
4
W
Cabrakan
12,981
649
23
1
2
379,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role