Player Matchup

Fenrir
Fenrir
Illneya
Fenrir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 135L
1,560 Elo+
Party 2
Thanatos
Thanatos
SnaikShot
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,583 Elo+
Party 2
Medusa
Medusa
SprayAim
Medusa
Level 107
God Stats
1W - 3L
1,720 SR
Queue Stats
21W - 27L
1,378 Elo+
Solo
Team Averages
Level 59
1,573 SR
1,507 Elo+

VS

Team Averages
Level 98
1,449 SR
1,441 Elo+
Discordia
Discordia
HattoriX
Discordia
Level 65
God Stats
5W - 6L
1,594 SR
Queue Stats
7W - 8L
1,194 Elo+
Solo
Hou Yi
Hou Yi
YellZeX
Hou Yi
Level 123
God Stats
2W - 3L
1,258 SR
Queue Stats
260W - 210L
1,569 Elo+
Party 1
Gilgamesh
Gilgamesh
lRevolverl
Gilgamesh
Level 106
God Stats
10W - 10L
1,496 SR
Queue Stats
256W - 206L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Illneya
Fenrir
12
0 / 5 / 2
9,665
604
7,011
19,521
19,382
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
SnaikShot
Thanatos
17
6 / 2 / 0
11,374
711
13,090
18,784
9,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
SprayAim
Medusa
14
0 / 4 / 2
9,455
591
11,166
15,184
6,775
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HattoriX
Discordia
16
2 / 1 / 8
10,976
686
16,686
8,013
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
YellZeX
Hou Yi
15
6 / 4 / 5
11,145
697
18,018
17,743
8,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
lRevolverl
Gilgamesh
16
3 / 1 / 8
12,009
751
10,183
17,716
28,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
11
11
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
HattoriX
Discordia
2
1
8
6
L
Fenrir
Illneya
Fenrir
0
5
2
0.2
L
Thanatos
SnaikShot
Thanatos
6
2
0
3
L
Medusa
SprayAim
Medusa
0
4
2
0.25
W
Hou Yi
YellZeX
Hou Yi
6
4
5
2.13
W
Gilgamesh
lRevolverl
Gilgamesh
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,267
Damage
44,887
53,489
Taken
43,472
35,739
Mitigated
40,798
17,565
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
HattoriX
Discordia
16,686
1,007
0
298
8,013
3,367
978
0
8,013
53,834
0
L
Fenrir
Illneya
Fenrir
7,011
1,217
0
2,104
19,521
19,382
0
7,024
12,497
0
19,768
L
Thanatos
SnaikShot
Thanatos
13,090
2,589
0
14,353
18,784
9,582
436
5,034
13,750
0
41,349
L
Medusa
SprayAim
Medusa
11,166
4,052
0
1,108
15,184
6,775
468
5,243
9,941
0
50,351
W
Hou Yi
YellZeX
Hou Yi
18,018
10,386
0
4,258
17,743
8,591
1,371
138
17,605
0
48,294
W
Gilgamesh
lRevolverl
Gilgamesh
10,183
2,184
0
4,398
17,716
28,840
34
387
17,329
0
21,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,494
Gold Earned
34,130
157
Minions Killed
158
6
Camps Cleared
7
938,661
Distance Traveled
892,667
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,976
686
84
5
3
305,086
1
L
Fenrir
9,665
604
24
2
2
287,233
0
L
Thanatos
11,374
711
67
4
4
347,355
3
L
Medusa
9,455
591
66
4
0
304,073
5
W
Hou Yi
11,145
697
58
4
3
251,850
1
W
Gilgamesh
12,009
751
16
1
1
335,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role