Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Deepfreeze92
Skadi
Level 82
God Stats
34W - 43L
1,497 SR
Queue Stats
281W - 295L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
Planndbullet
Sun Wukong
Level 39
God Stats
9W - 6L
1,537 SR
Queue Stats
35W - 37L
1,435 Elo+
Solo
Athena
Athena
StoneDragoneer
Athena
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,395 Elo+
Solo
Team Averages
Level 112
1,507 SR
1,455 Elo+

VS

Team Averages
Level 82
1,349 SR
1,447 Elo+
Chang'e
Chang'e
BLINK A BEAST
Chang'e
Level 127
God Stats
5W - 2L
1,553 SR
Queue Stats
599W - 617L
1,379 Elo+
Solo
Nemesis
Nemesis
ItsRainify
Nemesis
Level 64
God Stats
1W - 4L
1,119 SR
Queue Stats
44W - 60L
1,454 Elo+
Solo
Amaterasu
Amaterasu
KaSkAdE eYeS
Amaterasu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,511 Elo+
Party 1
Scylla
Scylla
Roncoco
Scylla
Level 160
God Stats
1W - 0L
1,285 SR
Queue Stats
18W - 26L
1,401 Elo+
Party 1
Sol
Sol
ii_13unny
Sol
Level 42
God Stats
42W - 64L
1,289 SR
Queue Stats
244W - 268L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 5 / 4
10,740
976
9,694
15,380
7,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
 
Janus
16
0 / 5 / 4
9,590
872
1,394
10,323
4,097
17
2 / 4 / 8
11,430
1,039
17,089
16,530
7,067
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Planndbullet
Sun Wukong
16
3 / 1 / 6
11,351
1,032
14,865
19,932
17,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 5 / 4
10,604
964
5,859
19,439
21,802
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

143

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
2 / 0 / 13
10,977
998
14,303
9,844
8,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ItsRainify
Nemesis
17
2 / 4 / 10
10,575
961
10,196
13,039
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
KaSkAdE eYeS
Amaterasu
17
0 / 5 / 13
10,397
945
4,544
16,005
10,164
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
Roncoco
Scylla
18
10 / 1 / 9
13,150
1,195
20,968
7,664
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 0 / 13
12,454
1,132
23,798
7,961
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
10
Kills
20
20
Deaths
10
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
4
1
L
Janus
 
Janus
0
5
4
0.4
W
Chang'e
2
0
13
8.5
L
2
4
8
1.5
W
Nemesis
ItsRainify
Nemesis
2
4
10
1.75
W
Amaterasu
KaSkAdE eYeS
Amaterasu
0
5
13
1.3
L
Sun Wukong
Planndbullet
Sun Wukong
3
1
6
6
W
Scylla
Roncoco
Scylla
10
1
9
14.5
L
2
5
4
0.8
W
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,901
Damage
73,809
81,604
Taken
54,513
57,463
Mitigated
33,864
11,314
Healing
18,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,694
3,599
0
2,369
15,380
7,135
0
9,928
5,452
0
26,415
L
Janus
 
Janus
1,394
70
0
0
10,323
4,097
0
8,309
2,014
3,375
0
W
Chang'e
14,303
1,910
6,421
4,135
9,844
8,432
0
862
8,982
37,118
0
L
17,089
10,270
0
2,097
16,530
7,067
0
12,024
4,506
0
43,239
W
Nemesis
ItsRainify
Nemesis
10,196
5,133
0
1,694
13,039
7,298
0
2,247
10,792
0
21,512
W
Amaterasu
KaSkAdE eYeS
Amaterasu
4,544
3,338
0
2,953
16,005
10,164
0
1,547
14,158
0
11,257
L
Sun Wukong
Planndbullet
Sun Wukong
14,865
1,638
0
5,525
19,932
17,362
0
13,291
6,641
0
41,033
W
Scylla
Roncoco
Scylla
20,968
2,481
0
192
7,664
3,657
0
1,294
6,370
35,936
0
L
5,859
1,334
433
890
19,439
21,802
0
12,627
6,812
16,405
0
W
23,798
12,307
0
3,519
7,961
4,313
0
1,303
6,658
43,112
4,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,715
Gold Earned
57,553
156
Minions Killed
197
10
Camps Cleared
6
971,068
Distance Traveled
1,009,977
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,740
976
36
3
0
172,057
0
L
Janus
9,590
872
0
0
0
193,355
1
W
Chang'e
10,977
998
53
5
0
205,647
0
L
Skadi
11,430
1,039
55
5
6
195,259
1
W
Nemesis
10,575
961
32
3
1
201,442
0
W
Amaterasu
10,397
945
13
1
2
165,057
2
L
Sun Wukong
11,351
1,032
52
5
3
221,486
0
W
Scylla
13,150
1,195
45
4
2
216,652
1
L
Athena
10,604
964
13
1
1
188,911
0
W
Sol
12,454
1,132
54
5
1
221,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role