Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ArchGhoulKen
Heimdallr
Level 114
God Stats
8W - 9L
1,276 SR
Queue Stats
345W - 325L
1,388 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CJplaya21
Ah Muzen Cab
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
Chains_forn
Achilles
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,342 Elo+
Solo
Terra
Terra
wolverine2223
Terra
Level 85
God Stats
2W - 3L
1,702 SR
Queue Stats
280W - 236L
1,457 Elo+
Party 2
Team Averages
Level 85
1,496 SR
1,437 Elo+

VS

Team Averages
Level 107
1,464 SR
1,454 Elo+
Neith
Neith
A Fiush
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 44L
1,374 Elo+
Solo
Hades
Hades
Mami Tsunami
Hades
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 27L
1,292 Elo+
Solo
Ullr
Ullr
ZxerkZy
Ullr
Level 28
God Stats
1W - 0L
1,292 SR
Queue Stats
8W - 5L
1,696 Elo+
Party 1
Ra
Ra
ajsMKK
Ra
Level 146
God Stats
2W - 0L
1,745 SR
Queue Stats
140W - 137L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cupidonstephanie
Tsukuyomi
Level 107
God Stats
1W - 1L
1,285 SR
Queue Stats
98W - 97L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
6 / 3 / 7
8,564
856
12,963
10,155
5,417
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
ArchGhoulKen
Heimdallr
13
4 / 6 / 6
7,744
774
14,867
13,153
7,095
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
CJplaya21
Ah Muzen Cab
13
3 / 8 / 2
7,735
774
5,182
12,304
5,561
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Achilles
Chains_forn
Achilles
13
1 / 5 / 9
7,063
706
4,724
12,029
10,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 11
8,425
843
4,559
12,355
13,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A Fiush
Neith
15
4 / 1 / 11
8,352
835
12,286
8,480
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 5 / 12
8,519
852
6,926
11,136
6,799
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
ZxerkZy
Ullr
14
6 / 4 / 9
8,506
851
15,517
12,090
4,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
19
7 / 1 / 15
10,711
1,071
12,058
9,762
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tsukuyomi
11
3 / 4 / 9
7,491
749
5,100
7,804
2,765
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
79
15
Kills
23
24
Deaths
15
35
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
3
7
3.17
W
Neith
A Fiush
Neith
4
1
11
9.5
L
Heimdallr
ArchGhoulKen
Heimdallr
4
6
6
1.17
L
Ah Muzen Cab
CJplaya21
Ah Muzen Cab
3
8
2
0.5
L
Achilles
Chains_forn
Achilles
1
5
9
1.1
W
3
5
12
1.8
W
Ullr
ZxerkZy
Ullr
6
4
9
2.63
W
Ra
7
1
15
14.5
W
Tsukuyomi
3
4
9
1.88
L
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,295
Damage
51,887
59,996
Taken
49,272
41,759
Mitigated
23,063
15,805
Healing
20,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,963
5,029
792
1,364
10,155
5,417
0
2,156
7,999
0
30,649
W
Neith
A Fiush
Neith
12,286
4,887
173
3,543
8,480
3,814
646
954
7,462
0
18,170
L
Heimdallr
ArchGhoulKen
Heimdallr
14,867
4,687
496
285
13,153
7,095
0
4,345
8,808
0
27,226
L
Ah Muzen Cab
CJplaya21
Ah Muzen Cab
5,182
1,289
399
518
12,304
5,561
240
4,068
8,236
0
11,098
L
Achilles
Chains_forn
Achilles
4,724
1,558
358
2,042
12,029
10,679
0
3,922
8,107
0
8,206
W
6,926
1,141
980
1,476
11,136
6,799
151
1,389
9,686
12,827
0
W
Ullr
ZxerkZy
Ullr
15,517
10,130
1,376
3,543
12,090
4,866
572
629
11,325
0
19,243
W
Ra
12,058
2,619
4,404
4,204
9,762
4,819
208
1,170
8,531
38,141
0
W
Tsukuyomi
5,100
1,484
423
657
7,804
2,765
0
417
7,292
0
9,774
L
4,559
224
4,463
5,088
12,355
13,007
157
4,493
7,862
7,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,531
Gold Earned
43,579
96
Minions Killed
127
0
Camps Cleared
0
868,709
Distance Traveled
918,244
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,564
856
34
3
0
189,009
0
W
Neith
8,352
835
16
2
0
185,861
0
L
Heimdallr
7,744
774
35
4
0
169,716
1
L
Ah Muzen Cab
7,735
774
16
2
0
155,127
4
L
Achilles
7,063
706
5
1
0
168,553
1
W
Hades
8,519
852
13
1
0
171,602
0
W
Ullr
8,506
851
12
1
0
206,217
1
W
Ra
10,711
1,071
81
8
0
202,223
1
W
Tsukuyomi
7,491
749
5
1
0
152,341
1
L
Terra
8,425
843
6
1
0
186,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role