Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Acclimate
Zhong Kui
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 18L
2,042 Elo+
Party 2
Guan Yu
Guan Yu
cοdy
Guan Yu
Level 160
God Stats
12W - 2L
1,864 SR
Queue Stats
1,275W - 130L
2,205 Elo+
Party 2
Cabrakan
Cabrakan
lmposing
Cabrakan
Level 160
God Stats
1W - 1L
1,808 SR
Queue Stats
49W - 23L
1,867 Elo+
Party 2
Arachne
Arachne
rehx
Arachne
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 1L
2,034 Elo+
Party 2
Team Averages
Level 160
1,634 SR
1,930 Elo+

VS

Team Averages
Level 159
1,633 SR
1,635 Elo+
Achilles
Achilles
HollowPointJ
Achilles
Level 157
God Stats
3W - 2L
1,720 SR
Queue Stats
174W - 164L
1,557 Elo+
Solo
Horus
Horus
Justinhorcrux
Horus
Level 156
God Stats
0W - 1L
1,490 SR
Queue Stats
55W - 53L
1,618 Elo+
Solo
Artemis
Artemis
Maldini33
Artemis
Level 160
God Stats
3W - 8L
1,651 SR
Queue Stats
338W - 342L
1,537 Elo+
Solo
Ravana
Ravana
doug6
Ravana
Level 160
God Stats
2W - 1L
1,673 SR
Queue Stats
440W - 275L
1,694 Elo+
Party 1
Chronos
Chronos
nas816
Chronos
Level 160
God Stats
2W - 1L
1,627 SR
Queue Stats
228W - 125L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
3 / 2 / 20
10,346
796
19,046
21,870
30,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Acclimate
Zhong Kui
16
3 / 3 / 14
10,399
800
22,218
16,383
14,347
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
cοdy
Guan Yu
20
9 / 2 / 16
11,661
897
18,230
23,660
39,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
lmposing
Cabrakan
15
4 / 3 / 12
10,485
807
6,840
19,133
25,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
rehx
Arachne
18
8 / 4 / 13
12,000
923
15,076
20,787
21,764
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HollowPointJ
Achilles
17
2 / 3 / 10
10,409
801
15,332
20,241
31,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 5 / 11
10,250
788
7,536
22,164
26,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Artemis
Maldini33
Artemis
13
3 / 7 / 4
8,580
660
17,237
13,145
5,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
doug6
Ravana
15
1 / 7 / 6
9,381
722
6,845
19,427
20,763
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
nas816
Chronos
18
5 / 5 / 7
10,548
811
29,394
16,758
9,681
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
52
27
Kills
14
14
Deaths
27
75
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
2
20
6.5
W
Zhong Kui
Acclimate
Zhong Kui
3
3
14
3.33
L
Achilles
HollowPointJ
Achilles
2
3
10
2.33
L
3
5
11
1.7
L
Artemis
Maldini33
Artemis
3
7
4
0.71
W
Guan Yu
cοdy
Guan Yu
9
2
16
8.5
L
Ravana
doug6
Ravana
1
7
6
0.57
W
Cabrakan
lmposing
Cabrakan
4
3
12
3.33
L
Chronos
nas816
Chronos
5
5
7
1.7
W
Arachne
rehx
Arachne
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,410
Damage
76,344
101,833
Taken
91,735
131,332
Mitigated
93,701
49,379
Healing
24,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
19,046
2,536
1,223
4,074
21,870
30,291
1,085
6,524
15,346
0
32,251
W
Zhong Kui
Acclimate
Zhong Kui
22,218
2,169
1,113
4,344
16,383
14,347
2,490
5,916
10,467
57,770
0
L
Achilles
HollowPointJ
Achilles
15,332
2,105
1,827
5,331
20,241
31,417
232
7,049
13,192
0
21,846
L
7,536
3,021
6,560
6,107
22,164
26,068
378
6,591
15,573
0
11,243
L
Artemis
Maldini33
Artemis
17,237
6,005
145
963
13,145
5,772
468
3,706
9,439
0
27,986
W
Guan Yu
cοdy
Guan Yu
18,230
2,057
15,376
11,142
23,660
39,899
702
5,906
17,754
0
31,541
L
Ravana
doug6
Ravana
6,845
1,214
0
1,179
19,427
20,763
26
5,332
14,095
0
21,962
W
Cabrakan
lmposing
Cabrakan
6,840
670
1,206
2,925
19,133
25,031
714
7,059
12,074
10,263
0
L
Chronos
nas816
Chronos
29,394
12,683
0
2,245
16,758
9,681
2,047
6,380
10,378
59,483
0
W
Arachne
rehx
Arachne
15,076
8,012
3,136
4,840
20,787
21,764
3,450
3,989
16,798
0
25,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,891
Gold Earned
49,168
156
Minions Killed
185
0
Camps Cleared
0
1,299,447
Distance Traveled
1,111,030
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,346
796
17
1
0
253,395
2
W
Zhong Kui
10,399
800
84
6
0
238,130
3
L
Achilles
10,409
801
18
1
0
273,500
1
L
Horus
10,250
788
14
1
0
230,335
2
L
Artemis
8,580
660
41
3
0
197,715
2
W
Guan Yu
11,661
897
23
2
0
293,861
1
L
Ravana
9,381
722
34
3
0
214,267
9
W
Cabrakan
10,485
807
7
1
0
248,967
0
L
Chronos
10,548
811
78
6
0
195,213
0
W
Arachne
12,000
923
25
2
0
265,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role