Player Matchup

Sol
Sol
FailedSnotRocket
Sol
Level 41
God Stats
3W - 2L
1,385 SR
Queue Stats
22W - 40L
1,363 Elo+
Solo
Danzaburou
Danzaburou
FrigusAries
Danzaburou
Level 66
God Stats
18W - 18L
1,610 SR
Queue Stats
288W - 313L
1,396 Elo+
Party 2
Ra
Ra
Phanumal12
Ra
Level 122
God Stats
6W - 1L
1,734 SR
Queue Stats
218W - 225L
1,447 Elo+
Solo
Ne Zha
Ne Zha
Valldus
Ne Zha
Level 65
God Stats
21W - 22L
1,312 SR
Queue Stats
381W - 426L
1,433 Elo+
Party 2
Horus
Horus
knowledgehunt
Horus
Level 101
God Stats
8W - 10L
1,489 SR
Queue Stats
91W - 86L
1,454 Elo+
Solo
Team Averages
Level 79
1,506 SR
1,419 Elo+

VS

Team Averages
Level 80
1,486 SR
1,463 Elo+
Freya
Freya
Mybeefybuns
Freya
Level 40
God Stats
4W - 3L
1,660 SR
Queue Stats
69W - 68L
1,411 Elo+
Solo
Zhong Kui
Zhong Kui
S4ViTaR2935
Zhong Kui
Level 68
God Stats
3W - 4L
1,327 SR
Queue Stats
128W - 104L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
SirenMeena
Gilgamesh
Level 102
God Stats
5W - 4L
1,532 SR
Queue Stats
225W - 254L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
TigerisRegalis
Baron Samedi
Level 106
God Stats
11W - 14L
1,420 SR
Queue Stats
255W - 292L
1,451 Elo+
Party 1
Chaac
Chaac
YoYoEdman
Chaac
Level 85
God Stats
1W - 4L
1,490 SR
Queue Stats
485W - 457L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,153
468
5,438
5,368
2,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
FrigusAries
Danzaburou
12
4 / 0 / 0
6,870
625
5,676
6,841
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 0 / 4
6,343
577
4,847
4,327
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
Valldus
Ne Zha
9
1 / 1 / 3
5,808
528
4,384
9,610
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 0
6,453
587
4,929
6,097
4,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,258
478
3,126
6,834
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
S4ViTaR2935
Zhong Kui
9
0 / 2 / 1
5,394
490
5,345
8,473
5,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
SirenMeena
Gilgamesh
9
0 / 1 / 1
5,079
462
1,234
8,635
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
TigerisRegalis
Baron Samedi
8
0 / 2 / 1
4,944
449
1,759
7,188
4,770
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
YoYoEdman
Chaac
9
1 / 2 / 0
5,405
491
5,130
8,330
4,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
1
1
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Danzaburou
FrigusAries
Danzaburou
4
0
0
4
L
0
3
0
0
W
1
0
4
3
L
Zhong Kui
S4ViTaR2935
Zhong Kui
0
2
1
0.25
L
Gilgamesh
SirenMeena
Gilgamesh
0
1
1
0.5
L
Baron Samedi
TigerisRegalis
Baron Samedi
0
2
1
0.25
W
Ne Zha
Valldus
Ne Zha
1
1
3
2.5
L
Chaac
YoYoEdman
Chaac
1
2
0
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,274
Damage
16,594
32,243
Taken
39,460
15,165
Mitigated
21,972
13,693
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,438
1,815
0
2,085
5,368
2,725
986
2,240
3,128
23,342
0
W
Danzaburou
FrigusAries
Danzaburou
5,676
2,670
0
5,204
6,841
2,719
1,029
3,280
3,561
0
47,707
L
3,126
943
0
1,513
6,834
2,088
0
1,268
5,566
35,441
0
W
4,847
526
675
2,082
4,327
1,875
0
2,810
1,517
46,154
0
L
Zhong Kui
S4ViTaR2935
Zhong Kui
5,345
654
0
4,834
8,473
5,490
0
3,197
5,276
42,267
0
L
Gilgamesh
SirenMeena
Gilgamesh
1,234
402
0
2,007
8,635
4,788
0
2,523
6,112
0
34,074
L
Baron Samedi
TigerisRegalis
Baron Samedi
1,759
318
485
2,001
7,188
4,770
0
2,656
4,532
10,523
0
W
Ne Zha
Valldus
Ne Zha
4,384
1,800
0
971
9,610
3,598
0
1,900
7,560
0
38,663
L
Chaac
YoYoEdman
Chaac
5,130
1,381
0
3,870
8,330
4,836
0
641
7,689
0
30,688
W
4,929
2,430
72
2,604
6,097
4,248
406
0
5,712
0
29,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,627
Gold Earned
26,080
325
Minions Killed
287
0
Camps Cleared
0
1,032,321
Distance Traveled
1,018,618
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,153
468
36
3
0
189,941
4
W
Danzaburou
6,870
625
81
7
0
201,702
0
L
Freya
5,258
478
66
6
0
181,442
1
W
Ra
6,343
577
92
8
0
220,597
5
L
Zhong Kui
5,394
490
82
7
0
181,731
0
L
Gilgamesh
5,079
462
61
6
0
240,840
1
L
Baron Samedi
4,944
449
14
1
0
194,978
4
W
Ne Zha
5,808
528
62
6
0
223,681
0
L
Chaac
5,405
491
64
6
0
219,627
2
W
Horus
6,453
587
54
5
0
196,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role