Player Matchup

Bacchus
Bacchus
ChrisTripp999
Bacchus
Level 84
God Stats
1W - 1L
1,723 SR
Queue Stats
116W - 131L
1,427 Elo+
Party 1
Sol
Sol
FakeChina1
Sol
Level 89
God Stats
0W - 1L
1,504 SR
Queue Stats
45W - 56L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
FelipelayoGod
Hun Batz
Level 141
God Stats
10W - 9L
1,592 SR
Queue Stats
572W - 515L
1,671 Elo+
Solo
Team Averages
Level 105
1,606 SR
1,533 Elo+

VS

Team Averages
Level 126
1,572 SR
1,539 Elo+
Merlin
Merlin
PeytonCeltigar
Merlin
Level 121
God Stats
20W - 19L
1,582 SR
Queue Stats
97W - 97L
1,529 Elo+
Solo
Hou Yi
Hou Yi
lusiosbladerHS
Hou Yi
Level 103
God Stats
7W - 7L
1,480 SR
Queue Stats
11W - 19L
1,412 Elo+
Solo
Mulan
Mulan
momoflyer299
Mulan
Level 154
God Stats
77W - 56L
1,653 SR
Queue Stats
208W - 170L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
4 / 6 / 4
10,249
683
10,352
22,600
30,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 8 / 4
10,178
679
14,305
19,167
9,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
FelipelayoGod
Hun Batz
14
3 / 4 / 4
10,076
672
12,840
17,221
8,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 11
11,787
786
17,771
10,537
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 6 / 6
9,942
663
9,177
14,653
6,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
11 / 2 / 7
12,547
836
23,516
20,222
25,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
10
Kills
18
18
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
4
6
4
1
L
3
8
4
0.63
L
Hun Batz
FelipelayoGod
Hun Batz
3
4
4
1.25
W
4
2
11
4.75
W
3
6
6
1
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,497
Damage
50,464
58,988
Taken
45,412
48,297
Mitigated
36,908
9,565
Healing
6,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
10,352
1,872
1,001
2,007
22,600
30,641
0
7,623
13,997
26,782
0
L
14,305
4,190
0
5,952
19,167
9,345
0
5,367
13,191
41,882
2,942
L
Hun Batz
FelipelayoGod
Hun Batz
12,840
2,579
0
605
17,221
8,311
0
4,289
12,155
0
35,896
W
17,771
1,863
0
605
10,537
4,977
579
5,086
5,451
56,937
0
W
9,177
4,582
0
1,431
14,653
6,342
412
7,355
7,298
0
27,069
W
23,516
4,383
31
4,471
20,222
25,589
624
11,451
8,771
0
42,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,503
Gold Earned
34,276
172
Minions Killed
178
8
Camps Cleared
6
786,030
Distance Traveled
804,426
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,249
683
28
2
2
268,237
1
L
Sol
10,178
679
85
6
4
242,863
1
L
Hun Batz
10,076
672
59
4
2
274,930
2
W
Merlin
11,787
786
95
6
3
278,835
4
W
Hou Yi
9,942
663
37
2
1
239,905
0
W
Mulan
12,547
836
46
3
2
285,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role