Player Matchup

Gilgamesh
Gilgamesh
Gold II
KactusMcJohn
Gilgamesh
Gold II
Level 74
God Stats
3W - 2L
1,503 SR
Queue Stats
21W - 18L
1,693 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 74
1,503 SR
1,693 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,601 SR
1,644 MMR
Arachne
Arachne
Gold IV
SJacko9
Arachne
Gold IV
Level 101
God Stats
1W - 1L
1,601 SR
Queue Stats
72W - 95L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KactusMcJohn
Gilgamesh
16
2 / 1 / 0
9,465
860
12,427
12,787
12,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
PoseidonBakasuraChronosSkadiZhong Kui

VS

Bans
Ah Muzen CabHadesAnubisKaliBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SJacko9
Arachne
14
1 / 2 / 0
8,347
759
8,111
16,368
11,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
KactusMcJohn
Gilgamesh
2
1
0
2
L
Arachne
SJacko9
Arachne
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,427
Damage
8,111
12,787
Taken
16,368
12,053
Mitigated
11,724
2,964
Healing
4,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
KactusMcJohn
Gilgamesh
12,427
5,356
0
2,964
12,787
12,053
620
565
12,222
196
64,607
L
Arachne
SJacko9
Arachne
8,111
5,560
0
4,447
16,368
11,724
120
91
16,277
0
39,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,465
Gold Earned
8,347
124
Minions Killed
82
8
Camps Cleared
1
207,901
Distance Traveled
226,698
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,465
860
124
11
8
207,901
2
L
Arachne
8,347
759
82
7
1
226,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role