Player Matchup

Sol
Sol
Endereve
Sol
Level 3
God Stats
1W - 2L
1,250 SR
Queue Stats
1W - 2L
1,290 Elo+
Party 2
Mercury
Mercury
UmpalumpaXyGxng
Mercury
Level 42
God Stats
0W - 3L
1,198 SR
Queue Stats
49W - 78L
1,340 Elo+
Party 2
Cerberus
Cerberus
xyGang
Cerberus
Level 27
God Stats
0W - 3L
1,250 SR
Queue Stats
3W - 13L
1,239 Elo+
Party 2
Team Averages
Level 24
1,232 SR
1,290 Elo+

VS

Team Averages
Level 77
1,541 SR
1,516 Elo+
Mercury
Mercury
Ravenhile
Mercury
Level 46
God Stats
2W - 1L
1,503 SR
Queue Stats
3W - 13L
1,120 Elo+
Solo
Kukulkan
Kukulkan
VeLVelFOREVER
Kukulkan
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 12L
1,767 Elo+
Party 1
Khepri
Khepri
metalvador
Khepri
Level 160
God Stats
14W - 1L
1,622 SR
Queue Stats
178W - 96L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 1
6,421
642
2,523
10,272
4,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 0
7,296
730
2,538
8,163
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
xyGang
Cerberus
10
0 / 3 / 2
6,630
663
2,959
11,789
10,410
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ravenhile
Mercury
13
10 / 2 / 3
8,609
861
8,840
6,621
2,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
VeLVelFOREVER
Kukulkan
14
4 / 0 / 10
8,353
835
11,391
3,814
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
metalvador
Khepri
11
1 / 1 / 12
8,086
809
4,166
9,974
9,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
15
16
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Mercury
Ravenhile
Mercury
10
2
3
5.75
L
2
4
0
0.5
W
Kukulkan
VeLVelFOREVER
Kukulkan
4
0
10
9
W
Khepri
metalvador
Khepri
1
1
12
7
L
Cerberus
xyGang
Cerberus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,020
Damage
24,397
30,224
Taken
20,409
18,894
Mitigated
14,439
2,230
Healing
4,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,523
1,034
0
559
10,272
4,451
62
4,643
5,629
7,449
1,224
W
Mercury
Ravenhile
Mercury
8,840
5,023
0
1,904
6,621
2,903
1,503
1,516
4,861
0
23,857
L
2,538
291
0
48
8,163
4,033
0
5,582
2,581
0
12,967
W
Kukulkan
VeLVelFOREVER
Kukulkan
11,391
1,752
0
450
3,814
1,976
463
1,967
1,847
51,502
0
W
Khepri
metalvador
Khepri
4,166
238
0
1,954
9,974
9,560
157
2,327
7,647
7,684
0
L
Cerberus
xyGang
Cerberus
2,959
360
0
1,623
11,789
10,410
0
5,598
6,191
16,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,347
Gold Earned
25,048
59
Minions Killed
126
1
Camps Cleared
8
504,208
Distance Traveled
617,778
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,421
642
13
1
1
149,418
2
W
Mercury
8,609
861
22
2
1
221,117
1
L
Mercury
7,296
730
15
2
0
179,595
2
W
Kukulkan
8,353
835
98
10
5
190,956
2
W
Khepri
8,086
809
6
1
2
205,705
2
L
Cerberus
6,630
663
31
3
0
175,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role