Player Matchup

Zeus
Zeus
 
Zeus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Alejandro645301
Lancelot
Level 70
God Stats
5W - 10L
1,114 SR
Queue Stats
371W - 438L
1,450 Elo+
Solo
Ymir
Ymir
J4ke7274
Ymir
Level 107
God Stats
1W - 1L
1,679 SR
Queue Stats
30W - 47L
1,366 Elo+
Solo
Team Averages
Level 92
1,431 SR
1,439 Elo+

VS

Team Averages
Level 118
1,484 SR
1,441 Elo+
Thor
Thor
BigWonka07
Thor
Level 152
God Stats
5W - 6L
1,490 SR
Queue Stats
209W - 197L
1,484 Elo+
Party 1
Zeus
Zeus
Kidisaac4209
Zeus
Level 117
God Stats
7W - 4L
1,551 SR
Queue Stats
224W - 240L
1,469 Elo+
Party 1
Ares
Ares
XxJET04xX
Ares
Level 85
God Stats
3W - 1L
1,411 SR
Queue Stats
19W - 25L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 3 / 2
6,789
679
5,093
3,950
1,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
11
2 / 4 / 0
7,139
714
5,642
9,491
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
0 / 4 / 2
6,015
602
3,529
8,754
8,826
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 7
7,333
733
8,119
7,705
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 4
8,099
810
8,568
4,469
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
1 / 0 / 8
6,960
696
2,780
8,468
7,444
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
11
11
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
2
0.67
L
Lancelot
2
4
0
0.5
W
4
2
7
3.75
L
Ymir
0
4
2
0.25
W
6
1
4
8
W
Ares
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,264
Damage
19,467
22,195
Taken
20,642
13,697
Mitigated
13,435
1,683
Healing
3,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,093
978
0
0
3,950
1,416
0
2,381
1,569
20,494
0
L
Lancelot
5,642
1,202
0
1,333
9,491
3,455
0
3,324
6,167
0
20,228
W
8,119
2,195
0
118
7,705
4,000
0
2,164
5,541
0
18,852
L
Ymir
3,529
589
0
350
8,754
8,826
0
5,751
3,003
14,100
0
W
8,568
961
0
90
4,469
1,991
0
2,241
2,228
36,505
0
W
Ares
2,780
222
421
2,443
8,468
7,444
0
4,766
3,702
6,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,943
Gold Earned
22,392
101
Minions Killed
107
2
Camps Cleared
7
458,054
Distance Traveled
533,066
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,789
679
42
4
0
141,535
1
L
Lancelot
7,139
714
37
4
1
174,388
1
W
Thor
7,333
733
32
3
2
168,565
2
L
Ymir
6,015
602
22
2
1
142,131
1
W
Zeus
8,099
810
69
7
5
179,762
1
W
Ares
6,960
696
6
1
0
184,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role