Player Matchup

Sol
Sol
Silver IV
oSpyC
Sol
Silver IV
Level 139
God Stats
7W - 2L
1,747 SR
Queue Stats
15W - 12L
1,391 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,747 SR
1,391 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 69
1,474 SR
1,246 MMR
Medusa
Medusa
Silver I
JesseBellaDonna
Medusa
Silver I
Level 69
God Stats
2W - 5L
1,474 SR
Queue Stats
30W - 35L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
oSpyC
Sol
12
4 / 0 / 0
6,838
1,140
5,687
5,128
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
KaliBastetChironPoseidonAh Muzen Cab

VS

Bans
HeraChaacBakasuraThe MorriganSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,133
856
3,624
7,213
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Sol
oSpyC
Sol
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,687
Damage
3,624
5,128
Taken
7,213
3,300
Mitigated
3,726
2,389
Healing
745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,624
1,455
0
745
7,213
3,726
0
5,301
1,912
0
24,043
W
Sol
oSpyC
Sol
5,687
2,643
0
2,389
5,128
3,300
896
87
5,041
26,552
3,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,838
Gold Earned
5,133
59
Minions Killed
46
3
Camps Cleared
3
113,980
Distance Traveled
123,697
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,133
856
46
8
3
123,697
2
W
Sol
6,838
1,140
59
10
3
113,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role