Player Matchup

Ne Zha
Ne Zha
KakujaG
Ne Zha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,537 Elo+
Solo
Vulcan
Vulcan
Karvakammen
Vulcan
Level 126
God Stats
11W - 9L
1,579 SR
Queue Stats
124W - 76L
1,628 Elo+
Party 2
Horus
Horus
SimoHovari
Horus
Level 114
God Stats
1W - 2L
1,704 SR
Queue Stats
150W - 102L
1,610 Elo+
Party 2
Team Averages
Level 108
1,594 SR
1,592 Elo+

VS

Team Averages
Level 141
1,710 SR
1,633 Elo+
Chang'e
Chang'e
CrazyBacchus
Chang'e
Level 136
God Stats
13W - 2L
1,772 SR
Queue Stats
112W - 75L
1,652 Elo+
Party 1
Pele
Pele
MelinBlack
Pele
Level 127
God Stats
11W - 8L
1,506 SR
Queue Stats
67W - 69L
1,484 Elo+
Solo
Kumbhakarna
Kumbhakarna
svarii
Kumbhakarna
Level 159
God Stats
4W - 0L
1,852 SR
Queue Stats
361W - 156L
1,763 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KakujaG
Ne Zha
18
4 / 5 / 8
14,204
646
25,774
20,697
12,896
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
20
11 / 6 / 3
15,888
722
33,035
19,354
10,631
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
20
2 / 1 / 11
15,788
718
18,385
24,973
33,979
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrazyBacchus
Chang'e
20
6 / 5 / 5
16,203
737
26,545
32,661
18,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 7 / 3
15,675
713
17,642
32,351
23,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
svarii
Kumbhakarna
19
0 / 5 / 11
15,313
696
11,239
36,863
56,018
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
17
Kills
12
12
Deaths
17
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CrazyBacchus
Chang'e
6
5
5
1.7
L
Ne Zha
KakujaG
Ne Zha
4
5
8
1.6
L
Vulcan
11
6
3
2.08
W
6
7
3
1.07
L
Horus
2
1
11
7.5
W
Kumbhakarna
svarii
Kumbhakarna
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,194
Damage
55,426
65,024
Taken
101,875
57,506
Mitigated
97,382
21,883
Healing
36,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CrazyBacchus
Chang'e
26,545
980
8,683
16,943
32,661
18,329
772
9,048
23,613
80,909
0
L
Ne Zha
KakujaG
Ne Zha
25,774
8,570
0
4,009
20,697
12,896
1,463
12,621
7,693
0
65,118
L
Vulcan
33,035
13,133
0
3,324
19,354
10,631
747
11,132
7,989
92,022
0
W
17,642
3,058
0
3,163
32,351
23,035
1,533
11,058
21,293
0
88,454
L
Horus
18,385
8,344
4,658
9,892
24,973
33,979
261
14,652
9,816
0
40,078
W
Kumbhakarna
svarii
Kumbhakarna
11,239
1,688
904
6,369
36,863
56,018
228
13,275
23,588
40,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,880
Gold Earned
47,191
213
Minions Killed
293
10
Camps Cleared
9
1,142,184
Distance Traveled
1,179,429
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
16,203
737
126
6
1
389,322
1
L
Ne Zha
14,204
646
45
2
3
350,340
1
L
Vulcan
15,888
722
136
6
5
353,874
3
W
Pele
15,675
713
135
6
7
415,036
12
L
Horus
15,788
718
32
1
2
437,970
5
W
Kumbhakarna
15,313
696
32
1
1
375,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role