Player Matchup

Morgan Le Fay
Morgan Le Fay
Achievable
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Anhur
Anhur
KazeWroiL
Anhur
Level 49
God Stats
1W - 3L
1,358 SR
Queue Stats
83W - 117L
1,360 Elo+
Solo
Gilgamesh
Gilgamesh
lolmajoor
Gilgamesh
Level 102
God Stats
0W - 1L
1,776 SR
Queue Stats
4W - 10L
1,507 Elo+
Party 2
Team Averages
Level 59
1,545 SR
1,456 Elo+

VS

Team Averages
Level 71
1,488 SR
1,298 Elo+
Vamana
Vamana
EOSTORM
Vamana
Level 44
God Stats
4W - 2L
1,687 SR
Queue Stats
13W - 20L
1,430 Elo+
Solo
Sol
Sol
Galaxyyura
Sol
Level 92
God Stats
7W - 12L
1,309 SR
Queue Stats
33W - 85L
1,246 Elo+
Party 1
Chronos
Chronos
Izarus
Chronos
Level 78
God Stats
6W - 8L
1,469 SR
Queue Stats
28W - 70L
1,218 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Achievable
Morgan Le Fay
10
1 / 5 / 4
6,685
669
6,061
9,849
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
KazeWroiL
Anhur
11
3 / 3 / 2
7,685
769
5,898
9,501
4,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
lolmajoor
Gilgamesh
11
1 / 4 / 3
6,720
672
7,771
13,833
9,666
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
EOSTORM
Vamana
13
6 / 2 / 6
8,345
835
13,815
12,676
13,013
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 2 / 5
7,981
798
7,222
8,629
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Izarus
Chronos
12
2 / 1 / 7
7,582
758
6,977
6,595
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
12
12
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Achievable
Morgan Le Fay
1
5
4
0.6
W
Vamana
EOSTORM
Vamana
6
2
6
4.5
W
4
2
5
3.25
W
Chronos
Izarus
Chronos
2
1
7
5.5
L
Anhur
KazeWroiL
Anhur
3
3
2
1.33
L
Gilgamesh
lolmajoor
Gilgamesh
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,730
Damage
28,014
33,183
Taken
27,900
18,411
Mitigated
18,587
2,389
Healing
7,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Achievable
Morgan Le Fay
6,061
1,119
142
1,033
9,849
4,667
0
3,787
6,062
22,181
0
W
Vamana
EOSTORM
Vamana
13,815
8,979
0
3,056
12,676
13,013
440
2,869
9,807
0
34,621
W
7,222
2,954
27
2,773
8,629
2,720
1,268
2,294
6,335
23,539
0
W
Chronos
Izarus
Chronos
6,977
2,398
156
1,521
6,595
2,854
743
1,114
5,481
13,923
1,183
L
Anhur
KazeWroiL
Anhur
5,898
2,406
0
487
9,501
4,078
0
3,855
5,646
0
15,964
L
Gilgamesh
lolmajoor
Gilgamesh
7,771
2,097
59
668
13,833
9,666
0
6,551
7,282
26
18,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,090
Gold Earned
23,908
87
Minions Killed
109
4
Camps Cleared
4
514,501
Distance Traveled
552,721
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,685
669
30
3
2
150,436
0
W
Vamana
8,345
835
35
4
2
195,822
3
W
Sol
7,981
798
40
4
2
173,592
0
W
Chronos
7,582
758
34
3
0
183,307
3
L
Anhur
7,685
769
31
3
1
179,631
4
L
Gilgamesh
6,720
672
26
3
1
184,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role