Player Matchup

Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Feank
Cthulhu
Level 56
God Stats
11W - 1L
1,980 SR
Queue Stats
187W - 201L
1,411 Elo+
Solo
Atlas
Atlas
InsaneMrAwesome
Atlas
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 31L
1,282 Elo+
Solo
Bastet
Bastet
Yechezk
Bastet
Level 84
God Stats
5W - 5L
1,547 SR
Queue Stats
435W - 437L
1,580 Elo+
Solo
Ao Kuang
Ao Kuang
ctberseroer2
Ao Kuang
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,388 Elo+
Solo
Team Averages
Level 74
1,605 SR
1,432 Elo+

VS

Team Averages
Level 106
1,479 SR
1,447 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
LoboExtreme33
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,168 Elo+
Solo
Ah Puch
Ah Puch
SilasNightlock
Ah Puch
Level 65
God Stats
2W - 0L
1,813 SR
Queue Stats
21W - 17L
1,555 Elo+
Solo
Ymir
Ymir
deadshot950
Ymir
Level 149
God Stats
2W - 3L
1,082 SR
Queue Stats
287W - 295L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
1 / 6 / 3
8,719
727
5,678
20,565
27,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Feank
Cthulhu
9
2 / 1 / 2
7,130
594
4,674
5,426
4,652
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
1 / 5 / 6
8,860
738
13,170
18,491
21,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Yechezk
Bastet
17
2 / 4 / 5
8,990
749
21,897
19,107
10,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
ctberseroer2
Ao Kuang
14
4 / 9 / 4
8,317
693
10,467
16,801
9,881
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
3 / 2 / 19
10,402
867
20,096
12,302
7,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
 
Gilgamesh
17
7 / 4 / 14
10,326
861
13,322
24,201
17,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 2 / 22
10,322
860
6,555
15,203
14,607
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
6 / 1 / 17
10,565
880
17,770
5,895
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 1 / 15
11,033
919
14,408
18,101
21,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
112
10
Kills
25
25
Deaths
10
20
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
6
3
0.42
W
Danzaburou
 
Danzaburou
3
2
19
6.25
W
Gilgamesh
 
Gilgamesh
7
4
14
3.5
L
Cthulhu
Feank
Cthulhu
2
1
2
3
L
1
5
6
0.8
W
2
2
22
6.5
W
6
1
17
14.5
L
Bastet
Yechezk
Bastet
2
4
5
1.13
L
Ao Kuang
ctberseroer2
Ao Kuang
4
9
4
0.67
W
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,886
Damage
72,151
80,390
Taken
75,702
73,631
Mitigated
63,227
19,658
Healing
38,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,678
887
1,987
4,584
20,565
27,453
0
8,147
12,418
12,408
0
W
Danzaburou
 
Danzaburou
20,096
8,694
2,401
4,447
12,302
7,246
3,399
5,380
6,922
0
40,817
W
Gilgamesh
 
Gilgamesh
13,322
4,646
1,834
7,737
24,201
17,063
608
8,415
15,786
0
27,680
L
Cthulhu
Feank
Cthulhu
4,674
109
676
1,078
5,426
4,652
0
2,258
3,168
9,918
0
L
13,170
5,142
424
1,595
18,491
21,192
0
6,334
12,157
27,095
0
W
6,555
2,821
5,118
6,639
15,203
14,607
1,252
5,978
8,859
0
12,731
W
17,770
2,121
1,769
1,788
5,895
3,214
1,623
3,127
2,768
34,201
0
L
Bastet
Yechezk
Bastet
21,897
2,153
895
7,336
19,107
10,453
0
6,379
12,728
0
36,822
L
Ao Kuang
ctberseroer2
Ao Kuang
10,467
4,589
0
1,083
16,801
9,881
0
9,060
7,741
13,834
0
W
14,408
3,298
1,712
4,819
18,101
21,097
420
10,598
7,378
27,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,016
Gold Earned
52,648
95
Minions Killed
153
0
Camps Cleared
0
893,986
Distance Traveled
1,148,275
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,719
727
12
1
0
187,096
0
W
Danzaburou
10,402
867
51
4
0
221,429
5
W
Gilgamesh
10,326
861
20
2
0
234,006
0
L
Cthulhu
7,130
594
20
2
0
96,746
0
L
Atlas
8,860
738
22
2
0
170,762
0
W
Horus
10,322
860
13
1
0
255,491
0
W
Ah Puch
10,565
880
40
3
0
203,392
1
L
Bastet
8,990
749
38
3
0
254,856
1
L
Ao Kuang
8,317
693
3
0
0
184,526
1
W
Ymir
11,033
919
29
2
0
233,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role