Player Matchup

Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Blazebub101
Sol
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 17L
1,060 Elo+
Solo
Yemoja
Yemoja
Nonibalogna
Yemoja
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 159L
1,414 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,325 Elo+

VS

Team Averages
Level 91
1,638 SR
1,623 Elo+
Chaac
Chaac
ChikenBurguer
Chaac
Level 27
God Stats
15W - 10L
1,614 SR
Queue Stats
96W - 79L
1,604 Elo+
Party 1
Baron Samedi
Baron Samedi
ElTopitillo_22
Baron Samedi
Level 142
God Stats
24W - 11L
1,612 SR
Queue Stats
187W - 119L
1,605 Elo+
Party 1
Hou Yi
Hou Yi
kingglitchkilla
Hou Yi
Level 103
God Stats
14W - 6L
1,688 SR
Queue Stats
60W - 48L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
0 / 3 / 1
5,837
649
4,779
8,938
5,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
5,994
666
3,511
8,502
3,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
9
0 / 4 / 0
6,060
673
2,022
11,862
9,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 8
6,784
754
5,611
7,961
4,894
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
ElTopitillo_22
Baron Samedi
12
2 / 0 / 7
7,463
829
8,121
7,464
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
8 / 0 / 2
8,389
932
12,182
5,155
2,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
10
10
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
1
0.17
L
1
3
0
0.33
W
0
1
8
4
W
Baron Samedi
ElTopitillo_22
Baron Samedi
2
0
7
5.5
L
Yemoja
0
4
0
0
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,312
Damage
25,914
29,302
Taken
20,580
17,885
Mitigated
10,799
4,621
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,779
776
0
898
8,938
5,005
0
1,860
7,078
0
21,223
L
3,511
656
0
1,175
8,502
3,513
0
2,909
5,593
10,355
800
W
5,611
403
201
2,057
7,961
4,894
144
1,080
6,881
0
17,873
W
Baron Samedi
ElTopitillo_22
Baron Samedi
8,121
737
1,269
4,436
7,464
3,762
631
2,625
4,839
25,289
0
L
Yemoja
2,022
406
876
1,672
11,862
9,367
0
3,464
8,398
9,182
0
W
12,182
6,977
0
1,715
5,155
2,143
1,416
1,998
3,157
0
39,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,891
Gold Earned
22,636
71
Minions Killed
115
3
Camps Cleared
5
451,217
Distance Traveled
537,441
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,837
649
42
5
2
168,027
1
L
Sol
5,994
666
16
2
0
147,453
0
W
Chaac
6,784
754
27
3
1
190,234
2
W
Baron Samedi
7,463
829
40
4
1
168,412
4
L
Yemoja
6,060
673
13
1
1
135,737
0
W
Hou Yi
8,389
932
48
5
3
178,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role