Player Matchup

Kumbhakarna
Kumbhakarna
BobFromAccountin
Kumbhakarna
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,475 Elo+
Solo
Fenrir
Fenrir
Senpai Chad
Fenrir
Level 63
God Stats
6W - 3L
1,677 SR
Queue Stats
33W - 29L
1,507 Elo+
Solo
Vulcan
Vulcan
Solrey
Vulcan
Level 160
God Stats
28W - 43L
1,507 SR
Queue Stats
1,453W - 1,527L
1,631 Elo+
Solo
Neith
Neith
Spartan 7775
Neith
Level 59
God Stats
34W - 27L
1,492 SR
Queue Stats
37W - 30L
1,463 Elo+
Solo
Horus
Horus
corppp
Horus
Level 57
God Stats
3W - 5L
1,569 SR
Queue Stats
20W - 17L
1,546 Elo+
Solo
Team Averages
Level 76
1,549 SR
1,524 Elo+

VS

Team Averages
Level 86
1,472 SR
1,383 Elo+
Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Chiefin_Native42
Artemis
Level 39
God Stats
14W - 13L
1,506 SR
Queue Stats
86W - 117L
1,339 Elo+
Solo
Nemesis
Nemesis
Harthfire102
Nemesis
Level 120
God Stats
3W - 2L
1,352 SR
Queue Stats
71W - 65L
1,611 Elo+
Solo
Tiamat
Tiamat
YoungScuds
Tiamat
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 10L
1,281 Elo+
Solo
Terra
Terra
chibikoma
Terra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BobFromAccountin
Kumbhakarna
16
1 / 0 / 12
10,867
1,207
5,973
9,887
10,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
15
3 / 0 / 8
10,124
1,125
11,626
10,806
8,977
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Solrey
Vulcan
16
4 / 0 / 7
10,753
1,195
15,341
7,677
4,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 1 / 8
9,417
1,046
3,769
7,075
3,223
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
corppp
Horus
16
5 / 0 / 7
10,849
1,205
7,072
8,738
8,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

312

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
0 / 0 / 0
8,787
976
9,452
6,638
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 0
8,756
973
7,086
10,670
4,917
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Harthfire102
Nemesis
14
1 / 3 / 0
8,949
994
7,186
7,737
3,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
YoungScuds
Tiamat
14
0 / 6 / 0
8,832
981
11,489
15,044
10,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
chibikoma
Terra
14
0 / 0 / 0
8,754
973
4,807
9,454
10,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
1
14
Kills
1
1
Deaths
14
42
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
W
Kumbhakarna
BobFromAccountin
Kumbhakarna
1
0
12
7
L
0
5
0
0
L
Nemesis
Harthfire102
Nemesis
1
3
0
0.33
W
Fenrir
3
0
8
7
W
Vulcan
Solrey
Vulcan
4
0
7
7.5
W
1
1
8
5
L
Tiamat
YoungScuds
Tiamat
0
6
0
0
L
Terra
chibikoma
Terra
0
0
0
0
W
Horus
corppp
Horus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,781
Damage
40,020
44,183
Taken
49,543
35,597
Mitigated
38,209
19,400
Healing
6,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,452
151
0
2,155
6,638
7,624
0
2,719
3,757
0
17,145
W
Kumbhakarna
BobFromAccountin
Kumbhakarna
5,973
259
0
1,573
9,887
10,495
0
3,080
6,540
18,190
0
L
7,086
2,972
0
31
10,670
4,917
0
4,453
6,117
0
33,593
L
Nemesis
Harthfire102
Nemesis
7,186
2,587
0
627
7,737
3,874
0
2,775
4,962
0
19,240
W
Fenrir
11,626
2,946
0
1,106
10,806
8,977
0
2,907
7,610
121
25,646
W
Vulcan
Solrey
Vulcan
15,341
3,895
0
2,986
7,677
4,500
0
2,701
4,911
54,289
0
W
3,769
2,117
0
1,121
7,075
3,223
0
3,311
3,704
0
16,611
L
Tiamat
YoungScuds
Tiamat
11,489
1,476
0
1,557
15,044
10,864
0
6,797
7,971
30,284
0
L
Terra
chibikoma
Terra
4,807
255
1,216
703
9,454
10,930
0
3,902
4,999
17,516
0
W
Horus
corppp
Horus
7,072
3,202
6,624
5,990
8,738
8,402
0
4,297
4,249
0
9,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,010
Gold Earned
44,078
188
Minions Killed
178
11
Camps Cleared
6
926,895
Distance Traveled
822,729
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,787
976
18
2
1
194,272
0
W
Kumbhakarna
10,867
1,207
26
3
1
207,732
0
L
Artemis
8,756
973
59
7
1
145,888
0
L
Nemesis
8,949
994
31
3
3
123,494
0
W
Fenrir
10,124
1,125
27
3
5
186,607
0
W
Vulcan
10,753
1,195
101
11
2
198,088
1
W
Neith
9,417
1,046
31
3
3
164,348
0
L
Tiamat
8,832
981
42
5
1
166,987
0
L
Terra
8,754
973
28
3
0
192,088
0
W
Horus
10,849
1,205
3
0
0
170,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role