Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Pepiyo
Kali
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
151W - 142L
1,583 Elo+
Party 2
Khepri
Khepri
jeycob99
Khepri
Level 129
God Stats
3W - 3L
1,630 SR
Queue Stats
236W - 237L
1,561 Elo+
Party 2
Team Averages
Level 112
1,543 SR
1,548 Elo+

VS

Team Averages
Level 63
1,434 SR
1,513 Elo+
Set
Set
 
Set
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Hammerspeed
King Arthur
Level 114
God Stats
0W - 1L
1,302 SR
Queue Stats
27W - 30L
1,538 Elo+
Solo
Thoth
Thoth
MR_CORGS
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 1 / 11
7,942
794
9,185
6,828
2,735
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kali
Pepiyo
Kali
13
10 / 3 / 6
9,725
973
13,430
12,119
7,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
jeycob99
Khepri
12
5 / 2 / 12
9,026
903
4,428
13,473
17,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 6 / 1
6,836
684
7,112
12,106
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Hammerspeed
King Arthur
10
0 / 7 / 4
7,177
718
4,194
12,414
10,323
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
MR_CORGS
Thoth
9
1 / 7 / 1
6,158
616
4,092
9,910
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
18
Kills
2
6
Deaths
20
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
11
8.5
L
Set
 
Set
1
6
1
0.25
L
King Arthur
Hammerspeed
King Arthur
0
7
4
0.29
L
Thoth
MR_CORGS
Thoth
1
7
1
0.21
W
Kali
Pepiyo
Kali
10
3
6
4.33
W
Khepri
jeycob99
Khepri
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,043
Damage
15,398
32,420
Taken
34,430
27,235
Mitigated
19,643
13,453
Healing
1,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,185
1,307
2,550
2,213
6,828
2,735
708
1,305
3,711
24,269
0
L
Set
 
Set
7,112
3,055
0
1,143
12,106
6,130
0
5,769
6,337
0
22,485
L
King Arthur
Hammerspeed
King Arthur
4,194
1,000
0
270
12,414
10,323
0
5,058
7,356
0
16,220
L
Thoth
MR_CORGS
Thoth
4,092
612
0
0
9,910
3,190
0
3,348
6,562
6,545
0
W
Kali
Pepiyo
Kali
13,430
8,692
0
5,932
12,119
7,216
1,065
1,714
9,836
0
37,865
W
Khepri
jeycob99
Khepri
4,428
969
0
2,758
13,473
17,284
486
1,390
10,946
16,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,693
Gold Earned
20,171
104
Minions Killed
56
7
Camps Cleared
2
559,962
Distance Traveled
481,003
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,942
794
50
5
1
173,203
2
L
Set
6,836
684
34
3
1
152,617
3
L
King Arthur
7,177
718
14
1
0
163,467
3
L
Thoth
6,158
616
8
1
1
164,919
0
W
Kali
9,725
973
31
3
6
196,106
4
W
Khepri
9,026
903
23
2
0
190,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role