Player Matchup

Sun Wukong
Sun Wukong
Apoc_machine
Sun Wukong
Level 101
God Stats
4W - 3L
1,506 SR
Queue Stats
204W - 172L
1,562 Elo+
Party 1
Da Ji
Da Ji
DEV WIPED9148
Da Ji
Level 84
God Stats
6W - 6L
1,595 SR
Queue Stats
111W - 109L
1,483 Elo+
Party 2
Freya
Freya
Daggermouth1234
Freya
Level 144
God Stats
0W - 4L
1,212 SR
Queue Stats
171W - 178L
1,497 Elo+
Party 2
Khepri
Khepri
EatableButplug
Khepri
Level 29
God Stats
3W - 2L
1,673 SR
Queue Stats
61W - 38L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
Sir Days
Danzaburou
Level 26
God Stats
3W - 7L
1,500 SR
Queue Stats
86W - 85L
1,509 Elo+
Party 2
Team Averages
Level 77
1,497 SR
1,522 Elo+

VS

Team Averages
Level 116
1,398 SR
1,446 Elo+
Nu Wa
Nu Wa
DaniGirl559
Nu Wa
Level 144
God Stats
26W - 35L
1,492 SR
Queue Stats
163W - 213L
1,449 Elo+
Party 3
Sylvanus
Sylvanus
HORRIBELSNIPER
Sylvanus
Level 46
God Stats
10W - 12L
1,521 SR
Queue Stats
168W - 204L
1,327 Elo+
Solo
Atlas
Atlas
Hobblett-
Atlas
Level 148
God Stats
9W - 20L
1,332 SR
Queue Stats
285W - 324L
1,477 Elo+
Party 3
Freya
Freya
Warlord_Mohican_
Freya
Level 121
God Stats
20W - 26L
1,497 SR
Queue Stats
125W - 134L
1,501 Elo+
Party 3
Chiron
Chiron
valocrazy
Chiron
Level 122
God Stats
2W - 6L
1,150 SR
Queue Stats
113W - 145L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Apoc_machine
Sun Wukong
17
3 / 5 / 4
11,125
464
16,197
27,707
31,288
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 3 / 3
8,353
348
2,932
11,472
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 9 / 2
8,289
345
2,630
20,243
10,397
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
2 / 4 / 2
9,742
406
4,749
21,879
27,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Sir Days
Danzaburou
17
3 / 2 / 0
11,133
464
5,427
14,893
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
11,607
484
7,591
10,459
4,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
16
1 / 4 / 7
11,621
484
8,827
18,357
9,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Hobblett-
Atlas
15
4 / 2 / 10
11,511
480
8,327
29,875
29,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
11 / 4 / 4
13,832
576
24,507
27,654
17,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chiron
valocrazy
Chiron
16
1 / 0 / 13
11,586
483
12,280
12,117
5,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
10
Kills
20
23
Deaths
12
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Apoc_machine
Sun Wukong
3
5
4
1
L
1
3
3
0.83
L
1
9
2
0.22
W
3
2
9
3.75
L
2
4
2
0.75
W
Sylvanus
1
4
7
1.13
W
Atlas
Hobblett-
Atlas
4
2
10
4.5
L
Danzaburou
Sir Days
Danzaburou
3
2
0
1.5
W
11
4
4
3.25
W
Chiron
valocrazy
Chiron
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,935
Damage
61,532
96,194
Taken
98,462
81,650
Mitigated
68,303
22,153
Healing
44,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Apoc_machine
Sun Wukong
16,197
2,434
0
7,647
27,707
31,288
0
16,715
10,506
0
96,659
L
2,932
480
0
3,375
11,472
4,840
0
5,703
5,741
0
31,508
L
2,630
755
0
2,911
20,243
10,397
0
7,129
13,076
42,285
0
W
7,591
1,497
272
2,310
10,459
4,849
3,266
2,785
7,674
63,870
0
L
4,749
271
82
2,265
21,879
27,810
0
13,536
8,291
44,836
0
W
Sylvanus
8,827
2,548
5,287
6,034
18,357
9,805
2,243
3,146
14,353
55,906
0
W
Atlas
Hobblett-
Atlas
8,327
3,650
410
6,547
29,875
29,924
1,151
3,602
26,084
47,914
0
L
Danzaburou
Sir Days
Danzaburou
5,427
1,497
0
5,873
14,893
7,315
3,678
3,864
11,029
0
75,909
W
24,507
8,906
0
15,935
27,654
17,922
1,453
3,740
23,914
123,720
16,129
W
Chiron
valocrazy
Chiron
12,280
4,682
1,870
5,447
12,117
5,803
8,103
2,458
9,659
0
89,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,642
Gold Earned
60,157
474
Minions Killed
495
0
Camps Cleared
0
1,824,588
Distance Traveled
2,086,673
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,125
464
162
7
0
353,573
2
L
Da Ji
8,353
348
48
2
0
295,212
1
L
Freya
8,289
345
58
2
0
374,621
1
W
Nu Wa
11,607
484
104
4
0
400,064
5
L
Khepri
9,742
406
98
4
0
411,538
0
W
Sylvanus
11,621
484
94
4
0
381,606
3
W
Atlas
11,511
480
51
2
0
447,701
12
L
Danzaburou
11,133
464
108
5
0
389,644
0
W
Freya
13,832
576
127
5
0
407,692
0
W
Chiron
11,586
483
119
5
0
449,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role