Player Matchup

Tyr
Tyr
A1_Sauce_GoD-
Tyr
Level 147
God Stats
5W - 12L
1,315 SR
Queue Stats
1,030W - 1,203L
1,522 Elo+
Party 1
Bakasura
Bakasura
Averseuncl
Bakasura
Level 160
God Stats
0W - 2L
1,306 SR
Queue Stats
245W - 244L
1,524 Elo+
Solo
Zeus
Zeus
H4PPY_CL0UD_420
Zeus
Level 101
God Stats
11W - 10L
1,408 SR
Queue Stats
38W - 70L
1,231 Elo+
Party 1
Team Averages
Level 136
1,343 SR
1,426 Elo+

VS

Team Averages
Level 71
1,657 SR
1,588 Elo+
Discordia
Discordia
HeWhoSweats
Discordia
Level 49
God Stats
9W - 7L
1,664 SR
Queue Stats
314W - 119L
1,647 Elo+
Party 2
Mulan
Mulan
PotatoPillager
Mulan
Level 18
God Stats
8W - 2L
1,806 SR
Queue Stats
64W - 23L
1,674 Elo+
Party 2
Medusa
Medusa
Proxyz King 32
Medusa
Level 146
God Stats
16W - 13L
1,500 SR
Queue Stats
238W - 287L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
8,150
627
11,542
14,622
11,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bakasura
Averseuncl
Bakasura
11
2 / 7 / 2
8,068
621
7,391
16,044
10,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 4 / 1
8,378
644
9,012
9,816
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HeWhoSweats
Discordia
15
3 / 3 / 10
9,592
738
7,254
6,962
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 10
10,141
780
13,885
19,171
20,013
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 1 / 6
10,727
825
12,943
11,820
5,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
15
15
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Bakasura
Averseuncl
Bakasura
2
7
2
0.43
L
2
4
1
0.63
W
Discordia
HeWhoSweats
Discordia
3
3
10
2.67
W
4
1
10
9
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,945
Damage
34,082
40,482
Taken
37,953
25,824
Mitigated
27,800
7,421
Healing
4,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,542
2,045
373
4,922
14,622
11,830
0
2,381
12,241
0
23,223
L
Bakasura
Averseuncl
Bakasura
7,391
3,874
0
1,827
16,044
10,084
0
4,051
11,993
0
15,640
L
9,012
1,283
0
299
9,816
3,910
0
1,288
8,528
29,534
0
W
Discordia
HeWhoSweats
Discordia
7,254
695
0
634
6,962
2,491
657
1,002
5,637
26,489
0
W
13,885
2,578
0
1,889
19,171
20,013
0
5,857
12,390
0
35,224
W
12,943
7,472
0
1,927
11,820
5,296
1,730
1,686
8,707
0
44,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,596
Gold Earned
30,460
113
Minions Killed
153
6
Camps Cleared
6
669,491
Distance Traveled
785,748
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,150
627
27
2
0
248,468
5
L
Bakasura
8,068
621
39
3
3
226,201
0
L
Zeus
8,378
644
47
4
3
194,822
4
W
Discordia
9,592
738
31
2
0
260,352
4
W
Mulan
10,141
780
47
4
2
267,373
2
W
Medusa
10,727
825
75
6
4
258,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role