Player Matchup

Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
AskeChad69
Ra
Level 154
God Stats
5W - 2L
1,707 SR
Queue Stats
206W - 203L
1,529 Elo+
Solo
Shiva
Shiva
BigBlackDefense
Shiva
Level 159
God Stats
12W - 10L
1,546 SR
Queue Stats
336W - 297L
1,658 Elo+
Party 2
Nu Wa
Nu Wa
fromis9JIWON
Nu Wa
Level 55
God Stats
312W - 231L
1,660 SR
Queue Stats
648W - 606L
1,601 Elo+
Party 2
Atlas
Atlas
xGhosty-141
Atlas
Level 160
God Stats
18W - 12L
1,637 SR
Queue Stats
369W - 363L
1,636 Elo+
Party 3
Team Averages
Level 137
1,610 SR
1,585 Elo+

VS

Team Averages
Level 110
1,602 SR
1,474 Elo+
Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dragonseeralpha
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,736 SR
Queue Stats
2W - 11L
1,328 Elo+
Party 1
Sylvanus
Sylvanus
Gamng_Taktikz
Sylvanus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 58L
1,486 Elo+
Party 1
Geb
Geb
xAdkorx
Geb
Level 84
God Stats
3W - 2L
1,774 SR
Queue Stats
47W - 47L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
0 / 0 / 10
7,526
684
6,969
4,470
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 0 / 7
8,593
781
8,182
5,674
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 3
8,560
778
10,253
9,696
7,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 0 / 6
7,698
700
5,859
4,190
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 0 / 10
8,349
759
9,013
9,354
9,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
0 / 0 / 0
8,122
738
7,901
3,249
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
 
Gilgamesh
13
0 / 0 / 0
7,130
648
3,269
11,788
7,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Dragonseeralpha
Ah Muzen Cab
13
0 / 4 / 0
6,861
624
3,086
9,269
4,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Gamng_Taktikz
Sylvanus
13
0 / 3 / 0
6,884
626
5,149
10,577
9,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Geb
12
0 / 3 / 0
7,313
665
4,224
12,540
10,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
10
Kills
0
0
Deaths
10
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
10
5
L
Ra
 
Ra
0
0
0
0
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
3
0
7
6.5
W
7
0
3
8.5
L
Ah Muzen Cab
Dragonseeralpha
Ah Muzen Cab
0
4
0
0
L
Sylvanus
Gamng_Taktikz
Sylvanus
0
3
0
0
W
0
0
6
3
L
Geb
0
3
0
0
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,276
Damage
23,629
33,384
Taken
47,423
23,407
Mitigated
34,339
13,405
Healing
15,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,969
1,756
0
847
4,470
2,156
1,609
2,010
2,428
0
21,555
L
Ra
 
Ra
7,901
0
3,541
1,513
3,249
1,509
0
1,573
1,612
49,191
0
L
Gilgamesh
 
Gilgamesh
3,269
444
0
1,367
11,788
7,934
0
4,514
7,048
0
24,000
W
8,182
640
4,318
3,784
5,674
2,944
697
3,809
1,787
42,182
0
W
10,253
1,237
570
1,426
9,696
7,014
265
3,493
6,011
0
21,068
L
Ah Muzen Cab
Dragonseeralpha
Ah Muzen Cab
3,086
1,120
0
1,884
9,269
4,585
0
3,700
5,369
0
17,309
L
Sylvanus
Gamng_Taktikz
Sylvanus
5,149
1,098
1,721
3,107
10,577
9,328
0
4,723
5,678
17,255
2,906
W
5,859
1,985
0
80
4,190
1,764
1,153
2,488
1,674
27,153
0
L
Geb
4,224
214
416
2,328
12,540
10,983
0
7,532
4,662
8,814
0
W
9,013
2,675
0
2,380
9,354
9,529
437
4,581
4,559
18,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,726
Gold Earned
36,310
242
Minions Killed
243
0
Camps Cleared
0
1,136,566
Distance Traveled
1,056,034
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,526
684
34
3
0
245,317
4
L
Ra
8,122
738
122
11
0
211,717
3
L
Gilgamesh
7,130
648
42
4
0
255,636
4
W
Ra
8,593
781
97
9
0
238,929
2
W
Shiva
8,560
778
15
1
0
241,706
0
L
Ah Muzen Cab
6,861
624
37
3
0
183,670
0
L
Sylvanus
6,884
626
34
3
0
188,720
0
W
Nu Wa
7,698
700
80
7
0
176,125
1
L
Geb
7,313
665
8
1
0
216,291
0
W
Atlas
8,349
759
16
1
0
234,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role