Player Matchup

Charybdis
Charybdis
Arod2906
Charybdis
Level 107
God Stats
17W - 18L
1,394 SR
Queue Stats
417W - 501L
1,381 Elo+
Party 1
Khepri
Khepri
EZ_Drak_420
Khepri
Level 114
God Stats
13W - 9L
1,592 SR
Queue Stats
467W - 545L
1,355 Elo+
Party 1
Fenrir
Fenrir
PenDraco9000
Fenrir
Level 129
God Stats
8W - 9L
1,401 SR
Queue Stats
117W - 116L
1,461 Elo+
Party 1
Chang'e
Chang'e
juicyjuicebabe
Chang'e
Level 121
God Stats
16W - 20L
1,405 SR
Queue Stats
45W - 53L
1,429 Elo+
Party 1
Chaac
Chaac
xchill_panda79x
Chaac
Level 85
God Stats
7W - 3L
1,573 SR
Queue Stats
46W - 55L
1,385 Elo+
Party 1
Team Averages
Level 111
1,473 SR
1,402 Elo+

VS

Team Averages
Level 101
1,604 SR
1,469 Elo+
Fenrir
Fenrir
JaiirCrazy
Fenrir
Level 125
God Stats
3W - 1L
1,703 SR
Queue Stats
161W - 173L
1,448 Elo+
Party 2
Neith
Neith
KinkyBlueberry
Neith
Level 96
God Stats
15W - 12L
1,497 SR
Queue Stats
91W - 68L
1,520 Elo+
Party 3
Chaac
Chaac
Omega iBubu
Chaac
Level 105
God Stats
1W - 1L
1,777 SR
Queue Stats
8W - 8L
1,467 Elo+
Party 2
Baron Samedi
Baron Samedi
Sudden_Kills
Baron Samedi
Level 60
God Stats
13W - 10L
1,528 SR
Queue Stats
108W - 94L
1,473 Elo+
Party 3
Ganesha
Ganesha
jellomonster232
Ganesha
Level 121
God Stats
19W - 21L
1,518 SR
Queue Stats
27W - 38L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arod2906
Charybdis
14
5 / 0 / 3
8,713
581
12,876
8,291
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
11
1 / 0 / 5
7,632
509
3,322
7,343
8,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
9 / 2 / 1
8,470
565
6,554
11,420
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 5
8,045
536
6,935
8,356
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 2 / 6
8,100
540
13,125
15,970
14,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JaiirCrazy
Fenrir
12
3 / 5 / 0
7,311
487
4,454
15,266
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 6 / 0
5,942
396
1,963
9,827
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 2
7,195
480
10,064
16,209
12,457
Baron Samedi
Sudden_Kills
Baron Samedi
10
0 / 3 / 0
6,573
438
3,633
7,070
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 0
7,426
495
5,052
14,777
11,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
19
Kills
4
4
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Arod2906
Charybdis
5
0
3
6.5
W
Khepri
1
0
5
3.5
L
Fenrir
JaiirCrazy
Fenrir
3
5
0
0.6
L
0
6
0
0
L
0
4
2
0.25
W
Fenrir
9
2
1
4.75
L
Baron Samedi
Sudden_Kills
Baron Samedi
0
3
0
0
L
1
1
0
1
W
3
0
5
5.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,812
Damage
25,166
51,380
Taken
63,149
34,358
Mitigated
35,924
22,923
Healing
22,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Arod2906
Charybdis
12,876
8,099
0
4,799
8,291
3,420
4,109
1,576
6,715
0
76,506
W
Khepri
3,322
297
0
1,816
7,343
8,216
0
2,838
4,505
22,407
0
L
Fenrir
JaiirCrazy
Fenrir
4,454
1,646
0
5,875
15,266
6,327
528
582
14,684
0
42,872
L
1,963
1,064
0
2,215
9,827
2,666
0
1,596
8,231
0
33,077
L
10,064
2,501
0
6,452
16,209
12,457
0
494
15,715
0
48,436
W
Fenrir
6,554
1,629
0
5,120
11,420
5,126
287
936
10,484
0
35,842
L
Baron Samedi
Sudden_Kills
Baron Samedi
3,633
925
734
778
7,070
3,289
545
2,193
4,877
38,085
0
L
5,052
406
213
6,586
14,777
11,185
0
5,392
9,385
42,192
0
W
6,935
564
1,681
3,708
8,356
3,561
595
3,335
5,021
56,874
0
W
13,125
4,281
0
5,799
15,970
14,035
1,158
0
15,970
0
57,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,960
Gold Earned
34,447
400
Minions Killed
359
0
Camps Cleared
0
1,431,556
Distance Traveled
1,306,180
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,713
581
128
9
0
260,984
4
W
Khepri
7,632
509
33
2
0
284,032
5
L
Fenrir
7,311
487
76
5
0
291,663
2
L
Neith
5,942
396
64
4
0
178,943
0
L
Chaac
7,195
480
93
6
0
296,260
4
W
Fenrir
8,470
565
65
4
0
333,277
1
L
Baron Samedi
6,573
438
85
6
0
257,681
4
L
Ganesha
7,426
495
41
3
0
281,633
3
W
Chang'e
8,045
536
102
7
0
257,867
2
W
Chaac
8,100
540
72
5
0
295,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role