Player Matchup

Janus
Janus
JuanMoya
Janus
Level 104
God Stats
9W - 22L
1,287 SR
Queue Stats
22W - 29L
1,382 Elo+
Solo
Nemesis
Nemesis
LoserN00b
Nemesis
Level 41
God Stats
2W - 9L
1,129 SR
Queue Stats
217W - 240L
1,134 Elo+
Solo
Kuzenbo
Kuzenbo
Mufin34
Kuzenbo
Level 42
God Stats
4W - 5L
1,513 SR
Queue Stats
67W - 84L
1,342 Elo+
Party 1
Skadi
Skadi
TheAmazingSalad
Skadi
Level 28
God Stats
11W - 10L
1,698 SR
Queue Stats
48W - 56L
1,284 Elo+
Party 1
Achilles
Achilles
Twyce101
Achilles
Level 40
God Stats
4W - 1L
1,835 SR
Queue Stats
53W - 63L
1,408 Elo+
Solo
Team Averages
Level 51
1,493 SR
1,310 Elo+

VS

Team Averages
Level 86
1,548 SR
1,556 Elo+
Neith
Neith
Imgello
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,705 Elo+
Party 2
Bakasura
Bakasura
PeacefulBonobo
Bakasura
Level 125
God Stats
1W - 1L
1,384 SR
Queue Stats
70W - 88L
1,506 Elo+
Party 2
Mulan
Mulan
RellikZero
Mulan
Level 80
God Stats
9W - 7L
1,329 SR
Queue Stats
62W - 56L
1,358 Elo+
Solo
Anubis
Anubis
TheFuzzyMafia
Anubis
Level 128
God Stats
1W - 0L
1,772 SR
Queue Stats
6W - 5L
1,581 Elo+
Solo
Khepri
Khepri
XFunnyBonesX
Khepri
Level 89
God Stats
3W - 0L
1,755 SR
Queue Stats
10W - 7L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JuanMoya
Janus
13
1 / 3 / 0
7,507
469
6,083
8,056
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
LoserN00b
Nemesis
11
0 / 7 / 0
6,565
410
4,179
16,251
6,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Mufin34
Kuzenbo
10
1 / 3 / 1
7,188
449
3,778
15,391
17,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 0
6,726
420
5,243
11,002
3,657
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Twyce101
Achilles
13
1 / 1 / 0
7,566
473
6,927
12,998
11,351
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Imgello
Neith
14
5 / 0 / 4
8,758
547
9,947
6,474
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
15
6 / 3 / 6
9,457
591
12,093
14,798
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
13
0 / 1 / 5
8,280
518
10,998
12,248
10,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
6 / 0 / 3
9,451
591
6,703
9,086
4,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Khepri
13
2 / 0 / 4
8,394
525
3,797
9,144
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
4
Kills
19
19
Deaths
4
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
Imgello
Neith
5
0
4
7
L
Janus
JuanMoya
Janus
1
3
0
0.33
L
Nemesis
LoserN00b
Nemesis
0
7
0
0
L
Kuzenbo
Mufin34
Kuzenbo
1
3
1
0.5
W
Bakasura
6
3
6
3
W
Mulan
0
1
5
2.5
L
1
5
0
0.2
W
6
0
3
7.5
L
Achilles
Twyce101
Achilles
1
1
0
1
W
Khepri
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,210
Damage
43,538
63,698
Taken
51,750
42,607
Mitigated
37,121
8,694
Healing
20,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Imgello
Neith
9,947
3,416
0
1,640
6,474
4,093
212
1,930
4,462
0
59,007
L
Janus
JuanMoya
Janus
6,083
486
174
1,172
8,056
2,875
0
3,589
4,467
60,133
0
L
Nemesis
LoserN00b
Nemesis
4,179
1,659
62
3,960
16,251
6,880
0
2,452
13,476
0
51,492
L
Kuzenbo
Mufin34
Kuzenbo
3,778
1,708
0
1,147
15,391
17,844
0
1,253
12,637
18,920
0
W
Bakasura
12,093
7,023
0
4,577
14,798
7,754
42
2,542
12,166
0
84,524
W
Mulan
10,998
1,725
0
6,123
12,248
10,742
690
529
11,719
0
57,584
L
5,243
2,640
0
471
11,002
3,657
0
2,814
8,025
0
44,933
W
6,703
439
0
5,714
9,086
4,708
846
1,935
6,969
71,606
0
L
Achilles
Twyce101
Achilles
6,927
1,951
0
1,708
12,998
11,351
387
392
11,833
0
38,777
W
Khepri
3,797
179
302
1,855
9,144
9,824
41
2,798
6,208
26,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,552
Gold Earned
44,340
338
Minions Killed
468
0
Camps Cleared
0
1,459,482
Distance Traveled
1,658,672
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,758
547
108
7
0
301,703
0
L
Janus
7,507
469
107
7
0
308,318
9
L
Nemesis
6,565
410
72
5
0
300,078
1
L
Kuzenbo
7,188
449
24
2
0
283,066
3
W
Bakasura
9,457
591
136
9
0
388,529
0
W
Mulan
8,280
518
71
4
0
326,420
7
L
Skadi
6,726
420
68
4
0
278,965
2
W
Anubis
9,451
591
121
8
0
293,264
3
L
Achilles
7,566
473
67
4
0
289,055
0
W
Khepri
8,394
525
32
2
0
348,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role