Player Matchup

Xbalanque
Xbalanque
InitiateKai
Xbalanque
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Jaebokee
Kukulkan
Level 20
God Stats
4W - 0L
1,391 SR
Queue Stats
4W - 4L
1,519 Elo+
Party 1
Ymir
Ymir
Raid Tc
Ymir
Level 5
God Stats
4W - 2L
1,367 SR
Queue Stats
4W - 2L
1,593 Elo+
Party 1
Fenrir
Fenrir
SwagedyRagedy
Fenrir
Level 27
God Stats
2W - 0L
1,388 SR
Queue Stats
12W - 11L
1,500 Elo+
Party 1
Odin
Odin
WasianEric
Odin
Level 31
God Stats
3W - 0L
1,588 SR
Queue Stats
5W - 5L
1,519 Elo+
Party 1
Team Averages
Level 20
1,447 SR
1,526 Elo+

VS

Team Averages
Level 70
1,518 SR
1,421 Elo+
Mercury
Mercury
Alberto1Crro
Mercury
Level 11
God Stats
0W - 2L
1,348 SR
Queue Stats
1W - 2L
1,207 Elo+
Party 3
Izanami
Izanami
DDA Guitar
Izanami
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DexterBits45
Cthulhu
Level 118
God Stats
1W - 3L
1,743 SR
Queue Stats
129W - 155L
1,408 Elo+
Party 3
Set
Set
Ispamfearr
Set
Level 27
God Stats
30W - 36L
1,545 SR
Queue Stats
144W - 162L
1,487 Elo+
Party 2
Tiamat
Tiamat
KazakUnchained
Tiamat
Level 148
God Stats
5W - 5L
1,453 SR
Queue Stats
156W - 151L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
InitiateKai
Xbalanque
16
8 / 0 / 4
9,947
585
13,578
9,897
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Jaebokee
Kukulkan
16
8 / 2 / 4
10,386
611
13,101
7,664
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Raid Tc
Ymir
13
0 / 1 / 11
8,791
517
4,331
11,991
11,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
8 / 3 / 7
9,174
540
12,603
12,817
6,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 0 / 2
8,226
484
3,115
8,120
8,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alberto1Crro
Mercury
10
0 / 11 / 1
6,664
392
2,939
13,100
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
DDA Guitar
Izanami
12
0 / 6 / 0
7,591
447
3,540
10,854
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
DexterBits45
Cthulhu
11
0 / 4 / 0
7,476
440
5,287
19,578
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 1
9,745
573
8,661
14,810
12,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
1 / 2 / 2
7,585
446
3,749
8,087
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
24
Kills
3
6
Deaths
24
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
Alberto1Crro
Mercury
0
11
1
0.05
L
Izanami
DDA Guitar
Izanami
0
6
0
0
L
Cthulhu
DexterBits45
Cthulhu
0
4
0
0
W
Xbalanque
InitiateKai
Xbalanque
8
0
4
10
L
2
1
1
2.5
W
Kukulkan
Jaebokee
Kukulkan
8
2
4
5
L
1
2
2
1
W
Ymir
Raid Tc
Ymir
0
1
11
5.5
W
8
3
7
3.83
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,728
Damage
24,176
50,489
Taken
66,429
34,729
Mitigated
36,585
11,197
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Alberto1Crro
Mercury
2,939
1,417
0
0
13,100
4,687
1,199
5,653
7,411
0
25,544
L
Izanami
DDA Guitar
Izanami
3,540
2,260
0
1,670
10,854
3,380
780
731
10,123
0
57,474
L
Cthulhu
DexterBits45
Cthulhu
5,287
111
115
6,005
19,578
12,713
0
7,146
12,432
24,627
0
W
Xbalanque
InitiateKai
Xbalanque
13,578
6,573
0
5,058
9,897
4,915
2,168
1,511
8,386
0
97,472
L
8,661
4,066
0
1,786
14,810
12,244
0
3,088
11,411
0
90,477
W
Kukulkan
Jaebokee
Kukulkan
13,101
1,819
0
0
7,664
3,966
0
2,397
5,267
84,751
0
L
3,749
400
0
1,700
8,087
3,561
0
814
7,273
40,224
0
W
Ymir
Raid Tc
Ymir
4,331
1,267
0
1,655
11,991
11,096
0
4,103
7,888
19,404
0
W
12,603
5,383
0
4,194
12,817
6,638
212
1,723
11,094
0
54,834
W
3,115
670
0
290
8,120
8,114
300
50
8,070
0
42,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,524
Gold Earned
39,061
441
Minions Killed
411
0
Camps Cleared
0
1,688,665
Distance Traveled
1,634,220
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,664
392
50
3
0
337,855
2
L
Izanami
7,591
447
91
5
0
290,452
4
L
Cthulhu
7,476
440
38
2
0
332,593
0
W
Xbalanque
9,947
585
140
8
0
319,702
4
L
Set
9,745
573
147
9
0
331,848
0
W
Kukulkan
10,386
611
148
9
0
302,521
0
L
Tiamat
7,585
446
85
5
0
341,472
2
W
Ymir
8,791
517
24
1
0
364,144
0
W
Fenrir
9,174
540
60
4
0
383,232
0
W
Odin
8,226
484
69
4
0
319,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role