Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
IlJonahIl
Cthulhu
Level 118
God Stats
2W - 2L
1,323 SR
Queue Stats
154W - 93L
1,594 Elo+
Party 1
He Bo
He Bo
MexicanPoptart
He Bo
Level 122
God Stats
12W - 3L
1,794 SR
Queue Stats
131W - 90L
1,669 Elo+
Party 1
Chronos
Chronos
mexamericanmoose
Chronos
Level 126
God Stats
11W - 7L
1,799 SR
Queue Stats
365W - 285L
1,643 Elo+
Party 1
Danzaburou
Danzaburou
yahwuey
Danzaburou
Level 57
God Stats
16W - 4L
1,795 SR
Queue Stats
185W - 111L
1,662 Elo+
Party 1
Team Averages
Level 94
1,642 SR
1,614 Elo+

VS

Team Averages
Level 59
1,538 SR
1,436 Elo+
Fenrir
Fenrir
JukeJuke
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,323 Elo+
Party 2
Merlin
Merlin
NeoBonsai
Merlin
Level 11
God Stats
4W - 5L
1,541 SR
Queue Stats
4W - 7L
1,485 Elo+
Solo
Apollo
Apollo
S A B E A N O
Apollo
Level 129
God Stats
3W - 5L
1,603 SR
Queue Stats
315W - 360L
1,447 Elo+
Solo
Odin
Odin
Smokeydrift
Odin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,459 Elo+
Party 2
Mulan
Mulan
V12-Jupiter
Mulan
Level 102
God Stats
1W - 2L
1,544 SR
Queue Stats
66W - 75L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
5 / 2 / 12
11,674
778
13,328
16,916
11,231
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
IlJonahIl
Cthulhu
19
3 / 0 / 24
12,443
830
14,992
16,842
23,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
9 / 3 / 12
12,294
820
16,812
9,610
4,450
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 1 / 11
14,337
956
22,265
20,847
11,553
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
yahwuey
Danzaburou
19
6 / 3 / 19
11,943
796
21,097
15,167
8,059
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JukeJuke
Fenrir
16
2 / 9 / 3
9,827
655
7,818
19,429
9,622
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
NeoBonsai
Merlin
18
0 / 8 / 0
10,398
693
6,202
20,368
8,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 8 / 5
9,972
665
6,958
17,511
8,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 6 / 1
10,037
669
10,276
17,962
19,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 7 / 1
9,471
631
10,160
29,360
29,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
18
38
Kills
8
9
Deaths
38
78
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
2
12
5.5
W
Cthulhu
IlJonahIl
Cthulhu
3
0
24
15
L
Fenrir
JukeJuke
Fenrir
2
9
3
0.39
W
9
3
12
5
L
Merlin
NeoBonsai
Merlin
0
8
0
0
L
1
8
5
0.44
L
3
6
1
0.58
L
2
7
1
0.36
W
15
1
11
20.5
W
Danzaburou
yahwuey
Danzaburou
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,494
Damage
41,414
79,382
Taken
104,630
58,871
Mitigated
74,923
22,467
Healing
8,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,328
4,480
0
4,281
16,916
11,231
1,305
1,643
12,125
0
41,234
W
Cthulhu
IlJonahIl
Cthulhu
14,992
1,077
714
2,343
16,842
23,578
244
1,180
14,577
33,416
0
L
Fenrir
JukeJuke
Fenrir
7,818
563
0
363
19,429
9,622
395
8,789
10,590
41
22,299
W
16,812
2,913
0
2,694
9,610
4,450
1,964
1,894
7,428
43,781
0
L
Merlin
NeoBonsai
Merlin
6,202
380
0
691
20,368
8,591
1,289
10,931
9,254
48,420
0
L
6,958
3,886
0
1,926
17,511
8,076
1,095
10,807
6,684
0
29,141
L
10,276
1,396
0
601
17,962
19,260
0
10,093
7,856
2,810
23,308
L
10,160
1,019
135
4,616
29,360
29,374
0
13,004
16,000
0
20,616
W
22,265
12,288
0
8,884
20,847
11,553
6,909
1,598
18,997
74,128
0
W
Danzaburou
yahwuey
Danzaburou
21,097
14,707
0
3,551
15,167
8,059
3,497
941
14,113
0
52,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,691
Gold Earned
49,705
327
Minions Killed
231
0
Camps Cleared
0
1,562,788
Distance Traveled
1,231,983
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,674
778
76
5
0
319,852
3
W
Cthulhu
12,443
830
52
3
0
330,493
1
L
Fenrir
9,827
655
34
2
0
225,595
3
W
He Bo
12,294
820
42
3
0
290,496
0
L
Merlin
10,398
693
101
7
0
236,541
0
L
Apollo
9,972
665
41
3
0
277,301
1
L
Odin
10,037
669
38
3
0
259,337
0
L
Mulan
9,471
631
17
1
0
233,209
1
W
Chronos
14,337
956
110
7
0
330,269
1
W
Danzaburou
11,943
796
47
3
0
291,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role