Player Matchup

Sol
Sol
Tstan105
Sol
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,538 Elo+
Party 2
Ullr
Ullr
caircair
Ullr
Level 23
God Stats
1W - 2L
1,682 SR
Queue Stats
21W - 19L
1,508 Elo+
Party 2
Horus
Horus
stelocean
Horus
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,468 Elo+
Party 2
Team Averages
Level 37
1,561 SR
1,505 Elo+

VS

Team Averages
Level 19
1,451 SR
1,208 Elo+
He Bo
He Bo
Cashout_kwad
He Bo
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 68L
1,323 Elo+
Party 1
Nemesis
Nemesis
Monarch232
Nemesis
Level 7
God Stats
1W - 6L
1,353 SR
Queue Stats
1W - 6L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
RozeTwilight
Cthulhu
Level 4
God Stats
1W - 5L
1,500 SR
Queue Stats
49W - 61L
1,042 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 11
11,301
807
16,323
11,480
5,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
16
9 / 4 / 9
11,399
814
19,788
13,785
6,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
stelocean
Horus
15
3 / 2 / 14
11,169
798
6,714
15,159
11,278
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
10,421
744
12,665
13,279
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Monarch232
Nemesis
12
1 / 10 / 4
9,121
652
7,860
15,913
7,080
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
RozeTwilight
Cthulhu
13
2 / 6 / 3
9,698
693
8,934
22,019
27,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
20
Kills
7
7
Deaths
20
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
L
Nemesis
Monarch232
Nemesis
1
10
4
0.3
L
Cthulhu
RozeTwilight
Cthulhu
2
6
3
0.58
W
8
1
11
13.5
W
Ullr
9
4
9
3.38
W
Horus
stelocean
Horus
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,825
Damage
29,459
40,424
Taken
51,211
22,814
Mitigated
40,385
17,068
Healing
2,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,665
1,065
0
319
13,279
5,381
0
4,358
8,921
36,921
0
L
Nemesis
Monarch232
Nemesis
7,860
3,913
0
1,232
15,913
7,080
0
4,503
11,410
0
24,230
L
Cthulhu
RozeTwilight
Cthulhu
8,934
980
198
794
22,019
27,924
0
6,149
15,870
20,186
0
W
16,323
6,595
0
6,291
11,480
5,443
2,068
5,397
6,083
53,148
6,515
W
Ullr
19,788
10,748
0
2,137
13,785
6,093
513
7,608
5,593
0
36,717
W
Horus
stelocean
Horus
6,714
4,350
2,338
6,302
15,159
11,278
79
8,879
6,280
0
22,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,869
Gold Earned
29,240
135
Minions Killed
107
9
Camps Cleared
3
702,705
Distance Traveled
700,096
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,421
744
57
4
1
230,414
2
L
Nemesis
9,121
652
32
2
2
215,483
0
L
Cthulhu
9,698
693
18
1
0
254,199
2
W
Sol
11,301
807
73
5
6
244,366
1
W
Ullr
11,399
814
30
2
0
217,947
2
W
Horus
11,169
798
32
2
3
240,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role