Player Matchup

Vulcan
Vulcan
Silver IV
Emperor Bloody
Vulcan
Silver IV
Level 106
God Stats
2W - 0L
1,274 SR
Queue Stats
20W - 18L
1,449 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
Spiffaay
Tsukuyomi
Gold V
Level 65
God Stats
1W - 1L
1,312 SR
Queue Stats
17W - 13L
1,659 MMR
Party 1
Hercules
Hercules
Silver II
unknown X rebel
Hercules
Silver II
Level 104
God Stats
1W - 0L
1,285 SR
Queue Stats
8W - 6L
1,476 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,290 SR
1,528 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,506 SR
1,400 MMR
Janus
Janus
Gold V
LeGiTxASIANx
Janus
Gold V
Level 156
God Stats
12W - 21L
1,518 SR
Queue Stats
481W - 565L
1,299 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
NATEDAWGSWAGG18
Ah Muzen Cab
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,416 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
SubieDobie
Sun Wukong
Silver III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 14
20,432
681
40,550
24,200
14,605
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Spiffaay
Tsukuyomi
20
11 / 7 / 5
20,269
676
33,246
34,112
21,649
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
20
6 / 2 / 13
19,601
653
27,863
41,590
64,046
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ChaacShivaAtlasCthulhuCerberus

VS

Bans
ScyllaAresPersephoneKhepriPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 8 / 3
17,847
595
23,313
20,024
8,323
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ah Muzen Cab
NATEDAWGSWAGG18
Ah Muzen Cab
20
2 / 8 / 6
16,865
562
25,258
35,141
17,943
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
SubieDobie
Sun Wukong
20
9 / 7 / 6
18,689
623
38,505
60,116
74,039
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
23
Kills
15
15
Deaths
23
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
6
14
2.17
L
4
8
3
0.69
L
Ah Muzen Cab
NATEDAWGSWAGG18
Ah Muzen Cab
2
8
6
0.63
W
Tsukuyomi
Spiffaay
Tsukuyomi
11
7
5
1.93
L
Sun Wukong
SubieDobie
Sun Wukong
9
7
6
1.71
W
Hercules
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,659
Damage
87,076
99,902
Taken
115,281
100,300
Mitigated
100,305
27,084
Healing
26,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,550
16,733
0
4,062
24,200
14,605
284
6,686
17,256
147,964
0
L
23,313
309
0
530
20,024
8,323
946
4,281
15,554
95,762
0
L
Ah Muzen Cab
NATEDAWGSWAGG18
Ah Muzen Cab
25,258
11,823
372
5,468
35,141
17,943
517
12,590
21,956
0
80,401
W
Tsukuyomi
Spiffaay
Tsukuyomi
33,246
4,694
0
4,781
34,112
21,649
2,077
6,920
26,851
0
95,672
L
Sun Wukong
SubieDobie
Sun Wukong
38,505
5,761
0
19,675
60,116
74,039
0
27,239
31,886
468
84,835
W
Hercules
27,863
7,027
0
18,241
41,590
64,046
646
9,428
31,520
10,406
45,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,302
Gold Earned
53,401
344
Minions Killed
328
12
Camps Cleared
12
1,625,258
Distance Traveled
1,506,427
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
20,432
681
186
6
5
521,007
5
L
Janus
17,847
595
146
5
3
478,472
5
L
Ah Muzen Cab
16,865
562
112
4
6
488,472
1
W
Tsukuyomi
20,269
676
81
3
4
548,360
2
L
Sun Wukong
18,689
623
70
2
3
539,483
4
W
Hercules
19,601
653
77
3
3
555,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role