Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Casual Villainy
Ah Muzen Cab
Level 153
God Stats
5W - 4L
1,629 SR
Queue Stats
122W - 126L
1,438 Elo+
Solo
Sun Wukong
Sun Wukong
SuperiorShugar38
Sun Wukong
Level 160
God Stats
9W - 4L
1,675 SR
Queue Stats
363W - 308L
1,556 Elo+
Party 4
Nu Wa
Nu Wa
TamBaulder
Nu Wa
Level 141
God Stats
1W - 1L
1,180 SR
Queue Stats
265W - 285L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
TheMock1
Baron Samedi
Level 148
God Stats
2W - 1L
1,746 SR
Queue Stats
324W - 359L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
vLUNCHB0Xv
Hun Batz
Level 155
God Stats
5W - 1L
1,516 SR
Queue Stats
298W - 296L
1,457 Elo+
Party 4
Team Averages
Level 151
1,549 SR
1,495 Elo+

VS

Team Averages
Level 118
1,418 SR
1,617 Elo+
Morgan Le Fay
Morgan Le Fay
Abanon
Morgan Le Fay
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,668 Elo+
Party 2
Charybdis
Charybdis
Baroran
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 3L
1,668 Elo+
Party 2
Hercules
Hercules
CO1TZ45
Hercules
Level 146
God Stats
1W - 4L
1,270 SR
Queue Stats
175W - 159L
1,544 Elo+
Party 3
Sobek
Sobek
Flupp
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,688 Elo+
Party 2
Baron Samedi
Baron Samedi
goalieBEAST33
Baron Samedi
Level 125
God Stats
3W - 3L
1,322 SR
Queue Stats
201W - 193L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Casual Villainy
Ah Muzen Cab
20
6 / 7 / 9
13,338
702
20,936
25,080
15,152
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
SuperiorShugar38
Sun Wukong
20
6 / 3 / 19
14,240
749
19,494
30,838
58,663
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Nu Wa
20
4 / 5 / 17
13,387
705
26,811
16,333
9,248
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
TheMock1
Baron Samedi
20
9 / 5 / 12
14,345
755
27,015
24,415
16,374
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
vLUNCHB0Xv
Hun Batz
18
2 / 8 / 15
12,151
640
17,893
24,134
23,961
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Abanon
Morgan Le Fay
20
7 / 6 / 17
13,003
684
26,802
22,159
11,325
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Baroran
Charybdis
20
7 / 4 / 15
13,186
694
23,799
24,651
13,195
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
CO1TZ45
Hercules
20
3 / 4 / 21
13,695
721
17,198
35,885
53,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sobek
Flupp
Sobek
18
3 / 7 / 14
12,382
652
10,453
33,432
55,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
goalieBEAST33
Baron Samedi
20
8 / 6 / 17
13,428
707
20,495
23,868
14,071
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
112
27
Kills
28
28
Deaths
27
72
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Abanon
Morgan Le Fay
7
6
17
2.58
L
Charybdis
Baroran
Charybdis
7
4
15
3.63
L
Hercules
CO1TZ45
Hercules
3
4
21
3.38
W
Ah Muzen Cab
Casual Villainy
Ah Muzen Cab
6
7
9
1.5
L
Sobek
Flupp
Sobek
3
7
14
1.43
W
Sun Wukong
SuperiorShugar38
Sun Wukong
6
3
19
5.17
W
Nu Wa
4
5
17
2.5
W
Baron Samedi
TheMock1
Baron Samedi
9
5
12
3
L
Baron Samedi
goalieBEAST33
Baron Samedi
8
6
17
2.75
W
Hun Batz
vLUNCHB0Xv
Hun Batz
2
8
15
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,149
Damage
98,747
120,800
Taken
139,995
123,398
Mitigated
147,301
39,992
Healing
56,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Abanon
Morgan Le Fay
26,802
1,135
3,947
5,026
22,159
11,325
1,315
10,471
11,506
56,043
0
L
Charybdis
Baroran
Charybdis
23,799
10,462
1,021
5,868
24,651
13,195
4,715
9,637
14,910
0
54,619
L
Hercules
CO1TZ45
Hercules
17,198
2,976
4,969
13,790
35,885
53,275
662
12,465
23,098
0
33,356
W
Ah Muzen Cab
Casual Villainy
Ah Muzen Cab
20,936
4,132
583
3,007
25,080
15,152
3,679
12,919
11,885
0
52,120
L
Sobek
Flupp
Sobek
10,453
331
980
5,976
33,432
55,435
429
11,712
21,508
22,079
0
W
Sun Wukong
SuperiorShugar38
Sun Wukong
19,494
2,410
2,378
7,576
30,838
58,663
854
13,032
17,320
0
33,079
W
Nu Wa
26,811
6,779
3,699
2,466
16,333
9,248
2,146
7,936
8,209
54,485
0
W
Baron Samedi
TheMock1
Baron Samedi
27,015
2,990
7,863
7,214
24,415
16,374
1,003
13,256
10,913
36,706
0
L
Baron Samedi
goalieBEAST33
Baron Samedi
20,495
865
8,075
6,435
23,868
14,071
1,576
8,778
14,935
45,409
0
W
Hun Batz
vLUNCHB0Xv
Hun Batz
17,893
1,816
1,797
3,409
24,134
23,961
1,590
9,175
14,723
334
35,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,461
Gold Earned
65,694
178
Minions Killed
239
0
Camps Cleared
0
1,750,178
Distance Traveled
1,624,961
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,003
684
54
3
0
316,973
4
L
Charybdis
13,186
694
63
3
0
306,324
0
L
Hercules
13,695
721
44
2
0
353,884
0
W
Ah Muzen Cab
13,338
702
50
3
0
323,273
0
L
Sobek
12,382
652
27
1
0
336,078
0
W
Sun Wukong
14,240
749
37
2
0
394,335
8
W
Nu Wa
13,387
705
46
2
0
348,861
0
W
Baron Samedi
14,345
755
18
1
0
349,058
0
L
Baron Samedi
13,428
707
51
3
0
311,702
0
W
Hun Batz
12,151
640
27
1
0
334,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role