Player Matchup

Izanami
Izanami
Higgit2912
Izanami
Level 35
God Stats
39W - 0L
2,128 SR
Queue Stats
197W - 20L
1,987 Elo+
Party 2
Bacchus
Bacchus
MartyMagic421
Bacchus
Level 27
God Stats
18W - 0L
2,024 SR
Queue Stats
199W - 20L
1,993 Elo+
Party 2
Hel
Hel
nickib12
Hel
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 21L
1,993 Elo+
Party 2
Team Averages
Level 63
1,884 SR
1,991 Elo+

VS

Team Averages
Level 90
1,524 SR
1,478 Elo+
Scylla
Scylla
BraxtieBear
Scylla
Level 60
God Stats
1W - 2L
1,495 SR
Queue Stats
112W - 97L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
J0LLY FAWN
Gilgamesh
Level 159
God Stats
12W - 8L
1,643 SR
Queue Stats
515W - 454L
1,611 Elo+
Party 1
Charybdis
Charybdis
Link game4969
Charybdis
Level 52
God Stats
10W - 9L
1,434 SR
Queue Stats
90W - 118L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Higgit2912
Izanami
16
6 / 3 / 4
11,470
765
22,466
14,006
6,979
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
16
3 / 2 / 6
11,757
784
7,259
17,400
27,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 8
10,164
678
13,316
16,520
8,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 2 / 4
10,054
670
9,898
14,211
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
J0LLY FAWN
Gilgamesh
14
2 / 4 / 3
9,449
630
11,226
18,680
21,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Link game4969
Charybdis
14
3 / 4 / 1
9,859
657
8,629
17,628
6,107
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
10
Kills
7
7
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
2
4
2
W
Izanami
Higgit2912
Izanami
6
3
4
2.67
L
Gilgamesh
J0LLY FAWN
Gilgamesh
2
4
3
0.88
L
Charybdis
Link game4969
Charybdis
3
4
1
0.88
W
Bacchus
3
2
6
3
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,041
Damage
29,753
47,926
Taken
50,519
43,762
Mitigated
32,177
22,382
Healing
5,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
9,898
481
0
820
14,211
4,937
0
6,858
7,353
46,029
0
W
Izanami
Higgit2912
Izanami
22,466
14,854
0
2,651
14,006
6,979
1,379
2,135
11,723
0
72,654
L
Gilgamesh
J0LLY FAWN
Gilgamesh
11,226
3,220
0
3,291
18,680
21,133
0
7,041
11,639
0
30,159
L
Charybdis
Link game4969
Charybdis
8,629
4,532
336
1,356
17,628
6,107
39
7,061
10,567
0
30,842
W
Bacchus
7,259
757
0
2,412
17,400
27,970
595
3,603
13,377
15,608
0
W
13,316
899
7,489
9,830
16,520
8,813
116
3,672
12,556
39,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,391
Gold Earned
29,362
173
Minions Killed
154
7
Camps Cleared
6
860,266
Distance Traveled
807,232
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,054
670
67
4
3
270,791
4
W
Izanami
11,470
765
115
8
5
265,429
3
L
Gilgamesh
9,449
630
36
2
3
274,194
1
L
Charybdis
9,859
657
51
3
0
262,247
1
W
Bacchus
11,757
784
8
1
0
298,375
4
W
Hel
10,164
678
50
3
2
296,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role