Player Matchup

Neith
Neith
Silver II
COUNTFUNKULAAA
Neith
Silver II
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,137 MMR
Solo
Bacchus
Bacchus
Silver II
Cerebral_Palsy_Z
Bacchus
Silver II
Level 124
God Stats
63W - 44L
1,537 SR
Queue Stats
365W - 390L
1,099 MMR
Solo
Scylla
Scylla
Silver I
Light_Benji-_-99
Scylla
Silver I
Level 121
God Stats
11W - 6L
1,591 SR
Queue Stats
428W - 436L
1,179 MMR
Solo
Da Ji
Da Ji
Silver I
TENSHIxTENCHI
Da Ji
Silver I
Level 118
God Stats
43W - 42L
1,496 SR
Queue Stats
384W - 394L
1,132 MMR
Solo
Ravana
Ravana
Silver II
xIsoLaTeDx
Ravana
Silver II
Level 138
God Stats
149W - 111L
1,542 SR
Queue Stats
1,801W - 1,822L
1,097 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,533 SR
1,129 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,465 SR
1,128 MMR
Cu Chulainn
Cu Chulainn
Silver II
Ego2Big4Ya
Cu Chulainn
Silver II
Level 64
God Stats
16W - 18L
1,410 SR
Queue Stats
195W - 212L
1,133 MMR
Solo
Sol
Sol
Silver I
Facundolotic32
Sol
Silver I
Level 120
God Stats
16W - 16L
1,641 SR
Queue Stats
482W - 498L
1,155 MMR
Solo
Loki
Loki
Bronze IV
IEatApplesWitOmi
Loki
Bronze IV
Level 89
God Stats
0W - 1L
1,341 SR
Queue Stats
9W - 20L
1,168 MMR
Solo
Anhur
Anhur
Silver III
Saber_XXL
Anhur
Silver III
Level 49
God Stats
6W - 8L
1,661 SR
Queue Stats
361W - 375L
1,116 MMR
Solo
Ymir
Ymir
Silver III
obubs
Ymir
Silver III
Level 105
God Stats
0W - 2L
1,273 SR
Queue Stats
22W - 32L
1,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
5,448
545
4,713
2,543
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 0 / 2
4,872
487
2,667
4,134
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 2
5,799
580
2,591
2,231
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
3 / 0 / 1
6,231
623
4,428
5,728
2,315
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
xIsoLaTeDx
Ravana
9
2 / 0 / 2
5,577
558
2,751
3,830
1,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
AtlasNemesisArachnePersephone

VS

Bans
BastetCliodhnaLancelotKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ego2Big4Ya
Cu Chulainn
9
0 / 3 / 0
5,125
513
3,714
7,276
4,539
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,355
536
1,846
5,496
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 4 / 0
4,402
440
1,235
5,899
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anhur
Saber_XXL
Anhur
9
0 / 1 / 0
4,745
475
1,251
5,010
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
obubs
Ymir
6
0 / 0 / 0
4,701
470
1,102
6,116
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
9
Kills
0
0
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
0
0
2
1
L
Cu Chulainn
Ego2Big4Ya
Cu Chulainn
0
3
0
0
L
0
1
0
0
L
0
4
0
0
W
1
0
2
2
L
Anhur
Saber_XXL
Anhur
0
1
0
0
W
3
0
1
3.5
L
Ymir
obubs
Ymir
0
0
0
0
W
Ravana
xIsoLaTeDx
Ravana
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,150
Damage
9,148
18,466
Taken
29,797
7,841
Mitigated
13,118
8,434
Healing
9,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,713
1,568
0
884
2,543
928
128
455
2,088
0
29,768
W
2,667
361
243
1,882
4,134
2,477
0
1,142
2,992
12,305
0
L
Cu Chulainn
Ego2Big4Ya
Cu Chulainn
3,714
1,230
0
1,025
7,276
4,539
0
0
7,276
0
36,515
L
1,846
1,156
0
1,753
5,496
2,073
0
2,197
3,299
39,628
0
L
1,235
253
0
1,986
5,899
1,627
0
1,164
4,735
0
17,763
W
2,591
440
0
1,000
2,231
799
0
1,262
969
34,267
0
L
Anhur
Saber_XXL
Anhur
1,251
732
0
1,996
5,010
1,222
0
661
4,349
0
27,790
W
4,428
973
0
1,685
5,728
2,315
427
0
5,728
0
38,845
L
Ymir
obubs
Ymir
1,102
150
0
2,246
6,116
3,657
0
1,236
4,880
12,625
0
W
Ravana
xIsoLaTeDx
Ravana
2,751
917
0
2,740
3,830
1,322
0
89
3,741
0
31,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
24,328
290
Minions Killed
273
0
Camps Cleared
0
944,099
Distance Traveled
924,832
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,448
545
49
5
0
176,118
0
W
Bacchus
4,872
487
18
2
0
203,886
2
L
Cu Chulainn
5,125
513
64
6
0
180,716
2
L
Sol
5,355
536
87
9
0
175,185
2
L
Loki
4,402
440
44
4
0
209,619
2
W
Scylla
5,799
580
59
6
0
181,043
0
L
Anhur
4,745
475
67
7
0
174,115
2
W
Da Ji
6,231
623
89
9
0
189,989
3
L
Ymir
4,701
470
11
1
0
185,197
3
W
Ravana
5,577
558
75
8
0
193,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role