Player Matchup

Sylvanus
Sylvanus
Booyabase
Sylvanus
Level 121
God Stats
2W - 2L
1,783 SR
Queue Stats
28W - 37L
1,589 Elo+
Party 1
Neith
Neith
OldCorl
Neith
Level 68
God Stats
2W - 1L
1,202 SR
Queue Stats
16W - 27L
1,576 Elo+
Party 1
Kuzenbo
Kuzenbo
PFC Flatcolt
Kuzenbo
Level 129
God Stats
1W - 2L
1,909 SR
Queue Stats
98W - 92L
1,599 Elo+
Party 2
Danzaburou
Danzaburou
PFCXtreme
Danzaburou
Level 103
God Stats
1W - 2L
1,560 SR
Queue Stats
36W - 21L
1,665 Elo+
Party 2
Rama
Rama
ThicccSlippems
Rama
Level 121
God Stats
0W - 2L
1,422 SR
Queue Stats
13W - 19L
1,435 Elo+
Party 1
Team Averages
Level 108
1,575 SR
1,573 Elo+

VS

Team Averages
Level 110
1,455 SR
1,508 Elo+
Hachiman
Hachiman
 
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Alexnnnnnnnnn
Guan Yu
Level 67
God Stats
1W - 0L
1,558 SR
Queue Stats
53W - 57L
1,506 Elo+
Solo
Thoth
Thoth
CreamSodaBoi
Thoth
Level 121
God Stats
3W - 8L
1,214 SR
Queue Stats
150W - 136L
1,503 Elo+
Solo
Cerberus
Cerberus
DJspense
Cerberus
Level 109
God Stats
6W - 3L
1,744 SR
Queue Stats
139W - 148L
1,543 Elo+
Solo
Poseidon
Poseidon
UnlinkedAbyss
Poseidon
Level 129
God Stats
1W - 4L
1,260 SR
Queue Stats
93W - 115L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Booyabase
Sylvanus
15
2 / 6 / 6
9,974
712
10,898
20,322
23,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
OldCorl
Neith
18
2 / 2 / 8
9,468
676
18,035
14,935
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
PFC Flatcolt
Kuzenbo
14
1 / 8 / 9
8,661
619
9,745
23,873
31,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
PFCXtreme
Danzaburou
18
7 / 6 / 5
10,986
785
19,201
18,507
9,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 6 / 5
8,557
611
11,795
14,594
7,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
8 / 3 / 17
11,541
824
23,071
16,059
7,933
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
18
5 / 3 / 22
10,695
764
13,494
25,482
35,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 3 / 8
11,555
825
14,475
12,150
4,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
DJspense
Cerberus
18
4 / 1 / 20
10,774
770
15,154
23,883
31,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
UnlinkedAbyss
Poseidon
16
2 / 4 / 24
10,213
730
19,211
13,966
5,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
119
13
Kills
28
28
Deaths
14
33
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
3
17
5.5
W
Guan Yu
5
3
22
5.33
L
Sylvanus
Booyabase
Sylvanus
2
6
6
0.83
W
9
3
8
4.33
W
Cerberus
DJspense
Cerberus
4
1
20
14
L
Neith
OldCorl
Neith
2
2
8
3
L
Kuzenbo
PFC Flatcolt
Kuzenbo
1
8
9
0.69
L
Danzaburou
PFCXtreme
Danzaburou
7
6
5
1.58
L
1
6
5
0.58
W
Poseidon
UnlinkedAbyss
Poseidon
2
4
24
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,674
Damage
85,405
92,231
Taken
91,540
79,709
Mitigated
86,625
30,333
Healing
47,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
23,071
9,471
2,373
3,022
16,059
7,933
3,369
4,643
11,416
0
41,844
W
Guan Yu
13,494
923
14,731
10,982
25,482
35,960
228
4,994
20,488
0
21,775
L
Sylvanus
Booyabase
Sylvanus
10,898
1,970
7,309
5,323
20,322
23,901
0
12,328
7,662
13,692
0
W
14,475
735
346
1,024
12,150
4,990
1,556
1,921
10,229
31,882
0
W
Cerberus
DJspense
Cerberus
15,154
362
2,766
9,987
23,883
31,878
437
5,551
18,332
31,927
0
L
Neith
OldCorl
Neith
18,035
4,586
1,401
7,225
14,935
7,906
176
8,560
6,181
0
37,241
L
Kuzenbo
PFC Flatcolt
Kuzenbo
9,745
2,925
324
1,463
23,873
31,292
18
9,123
14,512
16,786
0
L
Danzaburou
PFCXtreme
Danzaburou
19,201
7,398
305
4,322
18,507
9,593
0
9,239
9,200
0
41,864
L
11,795
8,895
1,087
1,574
14,594
7,017
0
8,608
5,836
0
23,032
W
Poseidon
UnlinkedAbyss
Poseidon
19,211
2,555
1,722
904
13,966
5,864
2,274
3,534
10,432
40,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,646
Gold Earned
54,778
126
Minions Killed
217
0
Camps Cleared
0
1,171,483
Distance Traveled
1,281,909
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,541
824
54
4
0
224,468
0
W
Guan Yu
10,695
764
13
1
0
289,908
0
L
Sylvanus
9,974
712
6
0
0
218,255
0
W
Thoth
11,555
825
50
4
0
257,925
1
W
Cerberus
10,774
770
37
3
0
271,979
0
L
Neith
9,468
676
43
3
0
272,370
1
L
Kuzenbo
8,661
619
6
0
0
220,722
1
L
Danzaburou
10,986
785
53
4
0
217,238
0
L
Rama
8,557
611
18
1
0
242,898
0
W
Poseidon
10,213
730
63
5
0
237,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role