Player Matchup

King Arthur
King Arthur
BestSlimeSuu
King Arthur
Level 83
God Stats
0W - 2L
1,574 SR
Queue Stats
18W - 30L
1,435 Elo+
Party 2
Yu Huang
Yu Huang
HealingTunic
Yu Huang
Level 137
God Stats
0W - 5L
1,291 SR
Queue Stats
72W - 77L
1,497 Elo+
Party 2
Jormungandr
Jormungandr
Some1youKnow96
Jormungandr
Level 126
God Stats
0W - 6L
1,155 SR
Queue Stats
41W - 83L
1,281 Elo+
Party 2
Danzaburou
Danzaburou
TroPic J3W
Danzaburou
Level 24
God Stats
3W - 3L
1,609 SR
Queue Stats
3W - 3L
1,617 Elo+
Party 2
Cliodhna
Cliodhna
Twintower402
Cliodhna
Level 129
God Stats
1W - 4L
1,483 SR
Queue Stats
68W - 89L
1,472 Elo+
Party 2
Team Averages
Level 100
1,422 SR
1,460 Elo+

VS

Team Averages
Level 66
1,411 SR
1,514 Elo+
Ares
Ares
AnOnYmOuS--SE
Ares
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,544 Elo+
Party 1
Erlang Shen
Erlang Shen
Biggy12
Erlang Shen
Level 28
God Stats
2W - 3L
1,269 SR
Queue Stats
46W - 41L
1,545 Elo+
Party 1
Thoth
Thoth
DeathIsKing
Thoth
Level 121
God Stats
1W - 1L
1,555 SR
Queue Stats
45W - 42L
1,538 Elo+
Party 1
Ra
Ra
FirstMolar6
Ra
Level 37
God Stats
2W - 3L
1,180 SR
Queue Stats
53W - 58L
1,478 Elo+
Solo
Artemis
Artemis
Pocketsand007
Artemis
Level 16
God Stats
13W - 12L
1,549 SR
Queue Stats
23W - 29L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BestSlimeSuu
King Arthur
14
0 / 4 / 1
7,018
702
4,549
12,964
10,649
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
HealingTunic
Yu Huang
15
2 / 0 / 0
8,117
812
10,436
5,750
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Some1youKnow96
Jormungandr
13
0 / 5 / 1
7,153
715
7,192
12,547
11,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TroPic J3W
Danzaburou
11
0 / 2 / 1
6,609
661
4,391
6,146
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Twintower402
Cliodhna
12
0 / 2 / 0
6,667
667
7,769
8,441
3,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
7,779
778
5,451
13,064
10,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
Biggy12
Erlang Shen
13
2 / 0 / 9
7,148
715
8,269
9,768
8,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 0 / 10
7,509
751
7,563
3,534
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
5 / 0 / 5
8,280
828
7,108
5,251
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
13
3 / 1 / 8
7,279
728
10,103
7,905
3,466
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
13
13
Deaths
2
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
King Arthur
BestSlimeSuu
King Arthur
0
4
1
0.13
W
Erlang Shen
Biggy12
Erlang Shen
2
0
9
6.5
W
0
0
10
5
W
5
0
5
7.5
L
Yu Huang
HealingTunic
Yu Huang
2
0
0
2
W
Artemis
3
1
8
7
L
Jormungandr
Some1youKnow96
Jormungandr
0
5
1
0.1
L
Danzaburou
TroPic J3W
Danzaburou
0
2
1
0.25
L
Cliodhna
Twintower402
Cliodhna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,337
Damage
38,494
45,848
Taken
39,522
31,478
Mitigated
26,416
3,729
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,451
465
0
2,069
13,064
10,769
0
4,703
8,087
13,362
0
L
King Arthur
BestSlimeSuu
King Arthur
4,549
542
0
0
12,964
10,649
0
5,841
6,879
0
28,042
W
Erlang Shen
Biggy12
Erlang Shen
8,269
4,489
408
4,652
9,768
8,466
0
3,281
6,389
0
14,493
W
7,563
0
0
290
3,534
1,375
0
1,453
2,065
24,321
0
W
7,108
1,100
3,642
2,262
5,251
2,340
0
2,705
2,512
33,621
0
L
Yu Huang
HealingTunic
Yu Huang
10,436
1,029
0
250
5,750
2,712
26
2,441
3,203
43,288
0
W
Artemis
10,103
4,434
0
1,070
7,905
3,466
0
4,850
2,841
0
23,085
L
Jormungandr
Some1youKnow96
Jormungandr
7,192
1,160
146
1,079
12,547
11,329
0
4,689
7,591
21,564
0
L
Danzaburou
TroPic J3W
Danzaburou
4,391
2,106
221
747
6,146
2,976
20
2,461
3,675
0
8,374
L
Cliodhna
Twintower402
Cliodhna
7,769
909
0
1,286
8,441
3,812
0
3,847
4,378
0
21,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,564
Gold Earned
37,995
214
Minions Killed
198
0
Camps Cleared
0
1,029,660
Distance Traveled
1,036,058
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,779
778
17
2
0
192,550
1
L
King Arthur
7,018
702
45
5
0
217,670
0
W
Erlang Shen
7,148
715
23
2
0
217,599
1
W
Thoth
7,509
751
57
6
0
204,404
3
W
Ra
8,280
828
73
7
0
219,651
4
L
Yu Huang
8,117
812
88
9
0
198,855
3
W
Artemis
7,279
728
28
3
0
201,854
1
L
Jormungandr
7,153
715
32
3
0
182,017
1
L
Danzaburou
6,609
661
16
2
0
185,255
0
L
Cliodhna
6,667
667
33
3
0
245,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role