Player Matchup

Merlin
Merlin
IStayLootin
Merlin
Level 145
God Stats
1W - 1L
1,687 SR
Queue Stats
17W - 7L
1,693 Elo+
Party 2
Chang'e
Chang'e
Jedussa
Chang'e
Level 129
God Stats
6W - 1L
1,626 SR
Queue Stats
161W - 156L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
Rodential
Amaterasu
Level 107
God Stats
4W - 1L
1,420 SR
Queue Stats
217W - 193L
1,525 Elo+
Party 1
Atlas
Atlas
TrippleDukes
Atlas
Level 155
God Stats
30W - 20L
1,614 SR
Queue Stats
349W - 349L
1,604 Elo+
Party 1
Danzaburou
Danzaburou
VonBombadil
Danzaburou
Level 46
God Stats
6W - 2L
1,490 SR
Queue Stats
9W - 4L
1,738 Elo+
Party 2
Team Averages
Level 116
1,567 SR
1,618 Elo+

VS

Team Averages
Level 65
1,536 SR
1,334 Elo+
Ganesha
Ganesha
Firemoat
Ganesha
Level 60
God Stats
2W - 5L
1,594 SR
Queue Stats
26W - 47L
1,305 Elo+
Party 3
Rama
Rama
I3atarang
Rama
Level 98
God Stats
14W - 8L
1,566 SR
Queue Stats
85W - 104L
1,399 Elo+
Party 3
Sol
Sol
Kailiekios
Sol
Level 17
God Stats
6W - 8L
1,493 SR
Queue Stats
10W - 22L
1,263 Elo+
Party 3
Vamana
Vamana
cspinitiative
Vamana
Level 61
God Stats
10W - 18L
1,368 SR
Queue Stats
34W - 66L
1,278 Elo+
Party 3
Lancelot
Lancelot
zomaf7
Lancelot
Level 88
God Stats
1W - 1L
1,660 SR
Queue Stats
418W - 440L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
12 / 0 / 9
12,067
1,207
24,988
5,380
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Jedussa
Chang'e
16
3 / 0 / 18
10,177
1,018
12,206
13,773
10,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Amaterasu
Rodential
Amaterasu
16
2 / 0 / 16
10,126
1,013
11,630
12,945
8,214
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 0 / 18
10,622
1,062
13,790
14,718
15,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
VonBombadil
Danzaburou
16
3 / 1 / 12
9,764
976
13,149
10,125
5,436
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

306

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Firemoat
Ganesha
15
0 / 2 / 1
9,006
901
5,762
18,499
18,403
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
14
1 / 2 / 0
9,240
924
13,165
13,038
5,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 1 / 1
9,327
933
7,179
8,779
3,591
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 0
8,871
887
10,157
19,367
12,553
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
zomaf7
Lancelot
14
0 / 11 / 0
8,625
863
15,828
22,825
10,728
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
3
22
Kills
1
1
Deaths
22
73
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Firemoat
Ganesha
0
2
1
0.25
L
Rama
1
2
0
0.5
W
Merlin
12
0
9
16.5
W
Chang'e
Jedussa
Chang'e
3
0
18
12
L
0
1
1
0.5
W
Amaterasu
Rodential
Amaterasu
2
0
16
10
W
2
0
18
11
W
Danzaburou
VonBombadil
Danzaburou
3
1
12
9
L
0
6
0
0
L
Lancelot
zomaf7
Lancelot
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,763
Damage
52,091
56,941
Taken
82,508
42,660
Mitigated
51,036
21,576
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Firemoat
Ganesha
5,762
380
368
602
18,499
18,403
0
10,760
7,739
8,073
0
L
Rama
13,165
11,374
0
1,105
13,038
5,761
0
9,658
3,380
0
25,767
W
Merlin
24,988
2,119
0
819
5,380
3,062
0
1,629
3,751
60,742
0
W
Chang'e
Jedussa
Chang'e
12,206
1,347
6,468
5,579
13,773
10,290
0
3,817
9,956
25,233
0
L
7,179
1,077
0
2,179
8,779
3,591
0
4,376
4,403
33,187
0
W
Amaterasu
Rodential
Amaterasu
11,630
4,685
725
3,243
12,945
8,214
0
2,254
10,691
0
19,842
W
13,790
6,628
2,053
2,095
14,718
15,658
0
2,076
12,642
18,639
0
W
Danzaburou
VonBombadil
Danzaburou
13,149
6,381
0
594
10,125
5,436
0
3,165
6,960
0
21,234
L
10,157
3,615
0
2,899
19,367
12,553
0
11,639
7,728
0
29,345
L
Lancelot
zomaf7
Lancelot
15,828
3,371
0
1,244
22,825
10,728
0
14,551
8,274
0
27,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,756
Gold Earned
45,069
168
Minions Killed
172
4
Camps Cleared
5
1,034,826
Distance Traveled
969,042
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,006
901
0
0
0
187,834
0
L
Rama
9,240
924
38
4
0
169,041
0
W
Merlin
12,067
1,207
107
11
3
198,609
0
W
Chang'e
10,177
1,018
20
2
0
206,550
1
L
Sol
9,327
933
59
6
1
207,799
0
W
Amaterasu
10,126
1,013
12
1
0
239,452
0
W
Atlas
10,622
1,062
7
1
0
213,353
1
W
Danzaburou
9,764
976
22
2
1
176,862
0
L
Vamana
8,871
887
46
5
4
212,364
0
L
Lancelot
8,625
863
29
3
0
192,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role