Player Matchup

Artemis
Artemis
Prissymissliesl
Artemis
Level 160
God Stats
12W - 6L
1,746 SR
Queue Stats
132W - 115L
1,493 Elo+
Solo
Fenrir
Fenrir
Slick CCC
Fenrir
Level 97
God Stats
0W - 1L
1,264 SR
Queue Stats
73W - 86L
1,408 Elo+
Solo
Hel
Hel
TrueBelief8002
Hel
Level 133
God Stats
9W - 10L
1,565 SR
Queue Stats
31W - 42L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
ZakkWyld3
Gilgamesh
Level 44
God Stats
4W - 9L
1,328 SR
Queue Stats
31W - 37L
1,455 Elo+
Solo
Cabrakan
Cabrakan
xHotShotGnomex
Cabrakan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,498 Elo+
Solo
Team Averages
Level 100
1,481 SR
1,470 Elo+

VS

Team Averages
Level 116
1,458 SR
1,480 Elo+
Ymir
Ymir
GrinningDante
Ymir
Level 106
God Stats
4W - 2L
1,566 SR
Queue Stats
231W - 223L
1,621 Elo+
Party 1
Lancelot
Lancelot
IgnisAstra
Lancelot
Level 123
God Stats
2W - 3L
1,538 SR
Queue Stats
35W - 39L
1,434 Elo+
Party 1
Bellona
Bellona
Khalif_the_ruler
Bellona
Level 160
God Stats
2W - 1L
1,306 SR
Queue Stats
6W - 19L
1,416 Elo+
Party 1
Aphrodite
Aphrodite
RyuuJester
Aphrodite
Level 140
God Stats
5W - 1L
1,604 SR
Queue Stats
53W - 60L
1,495 Elo+
Party 1
Sol
Sol
xThePotFlagx
Sol
Level 53
God Stats
1W - 1L
1,276 SR
Queue Stats
86W - 87L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 2
12,036
708
16,260
18,132
9,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Slick CCC
Fenrir
17
2 / 8 / 5
10,782
634
12,429
25,328
14,302
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
0 / 5 / 6
11,063
651
14,858
18,752
10,820
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ZakkWyld3
Gilgamesh
18
2 / 5 / 5
11,170
657
14,932
18,295
20,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
18
1 / 5 / 2
11,285
664
10,109
25,189
25,784
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 16
13,934
820
21,233
22,864
30,904
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
IgnisAstra
Lancelot
20
9 / 0 / 10
14,223
837
15,872
17,449
10,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 3 / 16
12,476
734
14,901
21,572
29,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
RyuuJester
Aphrodite
20
5 / 0 / 17
13,058
768
16,440
16,707
15,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
5 / 4 / 6
13,586
799
17,026
17,546
8,846
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
9
Kills
28
28
Deaths
9
20
Assists
65
Player
Kills
Deaths
Assists
KDA
W
5
2
16
6.5
W
Lancelot
IgnisAstra
Lancelot
9
0
10
14
W
4
3
16
4
L
4
5
2
1
W
Aphrodite
RyuuJester
Aphrodite
5
0
17
13.5
L
Fenrir
Slick CCC
Fenrir
2
8
5
0.56
L
0
5
6
0.6
L
Gilgamesh
ZakkWyld3
Gilgamesh
2
5
5
0.9
L
Cabrakan
1
5
2
0.4
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,588
Damage
85,472
105,696
Taken
96,138
81,260
Mitigated
95,590
22,742
Healing
37,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,233
3,176
0
3,035
22,864
30,904
803
6,777
16,087
50,010
0
W
Lancelot
IgnisAstra
Lancelot
15,872
3,215
0
5,060
17,449
10,909
2,667
2,113
15,336
0
47,576
W
14,901
3,777
0
3,266
21,572
29,530
1,874
5,804
15,768
0
29,800
L
16,260
7,208
481
2,656
18,132
9,603
1,883
9,514
8,407
0
53,905
W
Aphrodite
RyuuJester
Aphrodite
16,440
1,868
9,776
11,279
16,707
15,401
1,110
5,452
11,255
52,004
0
L
Fenrir
Slick CCC
Fenrir
12,429
1,189
274
2,479
25,328
14,302
0
10,761
14,084
0
23,391
L
14,858
684
4,350
7,336
18,752
10,820
172
10,912
7,413
51,104
0
L
Gilgamesh
ZakkWyld3
Gilgamesh
14,932
3,868
0
2,710
18,295
20,751
0
9,179
8,800
0
39,284
L
Cabrakan
10,109
1,183
374
2,082
25,189
25,784
0
14,065
10,931
47,948
0
W
17,026
6,175
0
4,762
17,546
8,846
5,714
4,821
12,725
87,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,336
Gold Earned
67,277
278
Minions Killed
329
0
Camps Cleared
0
1,490,719
Distance Traveled
1,773,687
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,934
820
62
4
0
333,135
2
W
Lancelot
14,223
837
56
3
0
427,205
1
W
Bellona
12,476
734
26
2
0
324,532
2
L
Artemis
12,036
708
79
5
0
273,964
1
W
Aphrodite
13,058
768
76
4
0
374,143
4
L
Fenrir
10,782
634
23
1
0
333,061
0
L
Hel
11,063
651
65
4
0
310,020
1
L
Gilgamesh
11,170
657
49
3
0
278,566
0
L
Cabrakan
11,285
664
62
4
0
295,108
2
W
Sol
13,586
799
109
6
0
314,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role