Player Matchup

Da Ji
Da Ji
Artis Epic
Da Ji
Level 108
God Stats
0W - 8L
1,193 SR
Queue Stats
450W - 490L
1,355 Elo+
Party 1
Charybdis
Charybdis
IyashikiI
Charybdis
Level 151
God Stats
3W - 5L
1,581 SR
Queue Stats
443W - 479L
1,398 Elo+
Party 1
Hel
Hel
Wuuke
Hel
Level 108
God Stats
4W - 5L
1,368 SR
Queue Stats
26W - 33L
1,406 Elo+
Solo
Team Averages
Level 122
1,381 SR
1,386 Elo+

VS

Team Averages
Level 87
1,512 SR
1,344 Elo+
Baron Samedi
Baron Samedi
Marty_mar_135
Baron Samedi
Level 53
God Stats
16W - 20L
1,484 SR
Queue Stats
62W - 82L
1,304 Elo+
Party 2
Nemesis
Nemesis
Phsycobull
Nemesis
Level 124
God Stats
9W - 7L
1,513 SR
Queue Stats
93W - 140L
1,398 Elo+
Solo
Neith
Neith
teddythe_god
Neith
Level 83
God Stats
7W - 4L
1,539 SR
Queue Stats
64W - 81L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
4 / 4 / 6
10,588
662
9,806
15,525
10,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
IyashikiI
Charybdis
15
4 / 5 / 7
10,709
669
17,656
18,426
8,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Wuuke
Hel
14
3 / 1 / 5
10,252
641
8,058
13,253
7,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Marty_mar_135
Baron Samedi
14
1 / 5 / 4
10,089
631
7,216
12,064
6,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Phsycobull
Nemesis
16
2 / 3 / 8
11,486
718
14,451
18,880
12,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 3 / 2
12,227
764
16,989
14,063
6,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
11
Kills
10
10
Deaths
11
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
4
4
6
1.75
L
Charybdis
IyashikiI
Charybdis
4
5
7
1.5
W
Baron Samedi
Marty_mar_135
Baron Samedi
1
5
4
0.6
W
Nemesis
Phsycobull
Nemesis
2
3
8
2
L
Hel
Wuuke
Hel
3
1
5
5.5
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,520
Damage
38,656
47,204
Taken
45,007
25,619
Mitigated
25,000
17,038
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
9,806
1,794
0
930
15,525
10,206
418
3,250
12,275
0
18,480
L
Charybdis
IyashikiI
Charybdis
17,656
6,733
0
1,546
18,426
8,102
994
2,409
16,017
0
42,330
W
Baron Samedi
Marty_mar_135
Baron Samedi
7,216
308
1,143
3,554
12,064
6,353
313
1,728
10,336
39,524
0
W
Nemesis
Phsycobull
Nemesis
14,451
5,631
343
5,712
18,880
12,310
1,021
3,494
15,386
169
33,077
L
Hel
Wuuke
Hel
8,058
243
6,586
7,976
13,253
7,311
775
2,450
10,803
42,068
0
W
16,989
12,112
522
4,836
14,063
6,337
1,547
2,948
11,115
0
55,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
33,802
149
Minions Killed
148
8
Camps Cleared
3
839,839
Distance Traveled
798,035
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,588
662
20
1
3
295,810
2
L
Charybdis
10,709
669
54
3
2
279,696
5
W
Baron Samedi
10,089
631
50
3
2
219,578
5
W
Nemesis
11,486
718
33
2
1
322,740
2
L
Hel
10,252
641
75
5
3
264,333
2
W
Neith
12,227
764
65
4
0
255,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role