Player Matchup

Sol
Sol
Bloodshot047
Sol
Level 108
God Stats
3W - 2L
1,667 SR
Queue Stats
45W - 48L
1,424 Elo+
Party 2
Ares
Ares
Triggeredcenter
Ares
Level 19
God Stats
6W - 5L
1,545 SR
Queue Stats
13W - 17L
1,428 Elo+
Party 2
Hou Yi
Hou Yi
luv-mako
Hou Yi
Level 80
God Stats
8W - 1L
1,953 SR
Queue Stats
27W - 10L
1,652 Elo+
Party 2
Team Averages
Level 69
1,722 SR
1,501 Elo+

VS

Team Averages
Level 99
1,550 SR
1,548 Elo+
Hun Batz
Hun Batz
DougDimadome668
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
MasterChonk232
Merlin
Level 28
God Stats
1W - 2L
1,649 SR
Queue Stats
31W - 27L
1,565 Elo+
Party 1
Chaac
Chaac
ThineSalamander
Chaac
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 54L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 6
7,011
701
10,037
8,852
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 0 / 4
7,035
704
4,900
9,719
9,548
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
luv-mako
Hou Yi
12
4 / 0 / 2
7,503
750
4,820
4,227
1,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
9
0 / 3 / 0
5,706
571
2,790
8,468
3,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 0
6,110
611
4,600
3,002
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 3 / 0
6,367
637
7,322
11,540
10,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
6
Kills
1
1
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Hun Batz
0
3
0
0
L
0
0
0
0
L
1
3
0
0.33
W
2
0
4
4
W
Hou Yi
luv-mako
Hou Yi
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,757
Damage
14,712
22,798
Taken
23,010
15,427
Mitigated
15,291
5,578
Healing
3,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,037
4,382
0
3,328
8,852
3,966
1,552
1,323
7,200
31,835
4,213
L
Hun Batz
2,790
431
0
0
8,468
3,742
0
4,786
3,682
0
11,861
L
4,600
545
0
64
3,002
1,306
0
2,043
959
18,866
0
L
7,322
1,061
0
3,071
11,540
10,243
0
6,883
4,657
0
18,516
W
4,900
177
120
1,059
9,719
9,548
311
2,903
6,649
13,495
0
W
Hou Yi
luv-mako
Hou Yi
4,820
2,496
0
1,071
4,227
1,913
516
674
3,495
0
22,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,549
Gold Earned
18,183
116
Minions Killed
85
5
Camps Cleared
2
576,523
Distance Traveled
565,601
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,011
701
60
6
4
180,241
2
L
Hun Batz
5,706
571
14
1
2
199,900
0
L
Merlin
6,110
611
42
4
0
165,424
0
L
Chaac
6,367
637
29
3
0
200,277
0
W
Ares
7,035
704
19
2
0
213,250
1
W
Hou Yi
7,503
750
37
4
1
183,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role