Player Matchup

Raijin
Raijin
Gold II
Awsome Force1
Raijin
Gold II
Level 89
God Stats
2W - 1L
1,655 SR
Queue Stats
157W - 183L
1,193 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Dsanford81
Gilgamesh
Silver I
Level 85
God Stats
1W - 1L
1,669 SR
Queue Stats
280W - 345L
1,151 MMR
Party 1
Medusa
Medusa
Silver I
Est-dudda
Medusa
Silver I
Level 129
God Stats
28W - 19L
1,598 SR
Queue Stats
91W - 119L
1,206 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,641 SR
1,183 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,503 SR
1,201 MMR
Sobek
Sobek
Silver II
Chip-Choco
Sobek
Silver II
Level 105
God Stats
6W - 5L
1,539 SR
Queue Stats
69W - 96L
1,189 MMR
Party 2
Charybdis
Charybdis
Silver II
Mandervim
Charybdis
Silver II
Level 66
God Stats
4W - 5L
1,470 SR
Queue Stats
68W - 81L
1,145 MMR
Solo
Tiamat
Tiamat
Gold V
PandaRoux369
Tiamat
Gold V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 67L
1,269 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 10
10,699
764
11,773
11,950
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Dsanford81
Gilgamesh
15
10 / 4 / 8
11,669
834
12,270
16,097
12,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Est-dudda
Medusa
16
7 / 3 / 11
11,180
799
18,128
13,229
6,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Bans
BastetAh Muzen CabAtlasVulcanThoth

VS

Bans
ChaacChironGebDanzaburouKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
2 / 7 / 7
10,030
716
6,903
19,893
23,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Mandervim
Charybdis
15
6 / 7 / 2
10,599
757
8,543
15,112
6,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
13
3 / 8 / 5
9,707
693
11,493
13,780
9,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
22
Kills
11
11
Deaths
22
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
4
10
2.5
L
Sobek
2
7
7
0.79
W
Gilgamesh
Dsanford81
Gilgamesh
10
4
8
3.5
W
Medusa
Est-dudda
Medusa
7
3
11
4.17
L
Charybdis
Mandervim
Charybdis
6
7
2
1
L
Tiamat
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,171
Damage
26,939
41,276
Taken
48,785
24,266
Mitigated
39,450
2,701
Healing
7,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,773
3,207
0
636
11,950
5,549
685
6,176
5,774
33,782
0
L
Sobek
6,903
1,103
0
3,062
19,893
23,095
0
6,571
13,322
18,178
0
W
Gilgamesh
Dsanford81
Gilgamesh
12,270
3,995
0
698
16,097
12,561
542
6,201
9,896
0
25,801
W
Medusa
Est-dudda
Medusa
18,128
6,876
465
902
13,229
6,156
1,824
6,722
6,507
0
50,300
L
Charybdis
Mandervim
Charybdis
8,543
3,621
0
2,130
15,112
6,939
339
2,489
12,623
0
31,245
L
Tiamat
11,493
1,280
308
1,528
13,780
9,416
0
3,260
10,520
32,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,548
Gold Earned
30,336
144
Minions Killed
133
5
Camps Cleared
6
691,274
Distance Traveled
633,240
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,699
764
56
4
1
205,456
0
L
Sobek
10,030
716
23
2
2
216,149
4
W
Gilgamesh
11,669
834
19
1
1
245,499
0
W
Medusa
11,180
799
69
5
3
240,319
1
L
Charybdis
10,599
757
69
5
1
206,663
1
L
Tiamat
9,707
693
41
3
3
210,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role