Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
HeavenlyVape
Fenrir
Level 145
God Stats
13W - 5L
1,615 SR
Queue Stats
293W - 290L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
engendros1
Danzaburou
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,460 Elo+
Solo
Scylla
Scylla
fatalcondor
Scylla
Level 78
God Stats
10W - 3L
1,985 SR
Queue Stats
68W - 65L
1,322 Elo+
Party 2
Horus
Horus
theonlytim0thy
Horus
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 86L
1,534 Elo+
Solo
Team Averages
Level 97
1,620 SR
1,455 Elo+

VS

Team Averages
Level 98
1,464 SR
1,339 Elo+
Medusa
Medusa
DomFlexX
Medusa
Level 69
God Stats
4W - 3L
1,597 SR
Queue Stats
92W - 130L
1,318 Elo+
Party 1
Tyr
Tyr
ExoticWolfPack
Tyr
Level 104
God Stats
0W - 4L
1,156 SR
Queue Stats
75W - 151L
1,277 Elo+
Party 1
Kukulkan
Kukulkan
Expulsi0n
Kukulkan
Level 86
God Stats
32W - 36L
1,553 SR
Queue Stats
265W - 277L
1,471 Elo+
Solo
Fenrir
Fenrir
ScodaWithLime
Fenrir
Level 108
God Stats
16W - 19L
1,503 SR
Queue Stats
135W - 228L
1,314 Elo+
Party 1
Kuzenbo
Kuzenbo
ThaGridMaster
Kuzenbo
Level 122
God Stats
4W - 4L
1,511 SR
Queue Stats
153W - 252L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
5 / 1 / 3
7,726
644
9,680
8,505
6,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
11
2 / 1 / 4
6,758
563
5,863
9,806
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
engendros1
Danzaburou
10
0 / 2 / 1
5,979
498
5,104
6,880
2,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
4 / 1 / 1
7,449
621
6,736
6,510
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 3
6,166
514
3,909
7,488
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DomFlexX
Medusa
11
2 / 1 / 0
5,996
500
4,572
8,156
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 0
5,611
468
1,133
9,081
5,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Expulsi0n
Kukulkan
11
1 / 2 / 1
6,223
519
3,884
7,573
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 1
6,320
527
3,442
12,307
5,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
9
0 / 2 / 2
5,322
444
3,299
9,414
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
5
5
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
3
6.5
L
Medusa
DomFlexX
Medusa
2
1
0
2
L
0
1
0
0
L
Kukulkan
Expulsi0n
Kukulkan
1
2
1
0.75
W
Fenrir
2
1
4
4
L
2
5
1
0.5
L
Kuzenbo
0
2
2
0.5
W
Danzaburou
engendros1
Danzaburou
0
2
1
0.25
W
Scylla
4
1
1
4.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,292
Damage
16,330
39,189
Taken
46,531
18,645
Mitigated
23,192
16,091
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,680
1,690
0
4,456
8,505
6,090
315
1,224
7,281
46,465
0
L
Medusa
DomFlexX
Medusa
4,572
1,989
0
2,883
8,156
2,657
0
202
7,928
0
44,271
L
1,133
85
71
3,347
9,081
5,897
574
1,923
6,944
0
18,829
L
Kukulkan
Expulsi0n
Kukulkan
3,884
820
0
1,788
7,573
3,168
0
4,635
2,708
36,696
0
W
Fenrir
5,863
1,606
0
3,938
9,806
3,419
0
1,492
7,558
0
38,853
L
3,442
947
0
3,219
12,307
5,696
0
5,026
7,009
0
29,197
L
Kuzenbo
3,299
838
0
2,780
9,414
5,774
0
3,524
5,526
23,046
0
W
Danzaburou
engendros1
Danzaburou
5,104
3,162
0
2,046
6,880
2,289
1,055
1,110
5,770
0
43,059
W
Scylla
6,736
1,100
0
1,733
6,510
2,617
108
2,334
4,176
50,650
0
W
3,909
2,229
590
3,328
7,488
4,230
215
1,023
6,465
0
18,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,078
Gold Earned
29,472
350
Minions Killed
268
0
Camps Cleared
0
1,132,203
Distance Traveled
1,120,717
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,726
644
88
7
0
195,240
5
L
Medusa
5,996
500
83
7
0
221,199
5
L
Tyr
5,611
468
32
3
0
226,779
3
L
Kukulkan
6,223
519
63
5
0
215,872
4
W
Fenrir
6,758
563
62
5
0
257,618
2
L
Fenrir
6,320
527
55
5
0
224,589
4
L
Kuzenbo
5,322
444
35
3
0
232,278
1
W
Danzaburou
5,979
498
81
7
0
201,109
2
W
Scylla
7,449
621
95
8
0
217,007
4
W
Horus
6,166
514
24
2
0
261,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role