Player Matchup

Ganesha
Ganesha
GiantBattleToad
Ganesha
Level 141
God Stats
2W - 3L
1,449 SR
Queue Stats
31W - 39L
1,427 Elo+
Party 2
Gilgamesh
Gilgamesh
Vorcelon
Gilgamesh
Level 128
God Stats
0W - 2L
1,568 SR
Queue Stats
23W - 28L
1,435 Elo+
Party 2
Sol
Sol
deadkid269
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,367 Elo+
Party 2
Team Averages
Level 95
1,506 SR
1,409 Elo+

VS

Team Averages
Level 66
1,485 SR
1,430 Elo+
Cu Chulainn
Cu Chulainn
BDW1149
Cu Chulainn
Level 29
God Stats
14W - 10L
1,456 SR
Queue Stats
89W - 79L
1,441 Elo+
Party 1
Ymir
Ymir
GordanRimzeh
Ymir
Level 81
God Stats
4W - 3L
1,478 SR
Queue Stats
131W - 138L
1,406 Elo+
Party 1
Merlin
Merlin
MysticzTheCarry
Merlin
Level 89
God Stats
83W - 68L
1,520 SR
Queue Stats
134W - 130L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,877
625
3,882
13,558
11,185
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Vorcelon
Gilgamesh
11
2 / 3 / 1
7,451
677
7,071
10,595
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
6,994
636
4,932
9,055
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BDW1149
Cu Chulainn
13
4 / 1 / 5
7,917
720
10,322
9,222
7,328
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 7
8,309
755
3,371
7,798
8,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 1 / 3
8,035
730
13,770
7,600
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
2
Kills
9
9
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BDW1149
Cu Chulainn
4
1
5
6.5
L
0
2
3
0.75
W
1
1
7
4.5
W
4
1
3
5.5
L
Gilgamesh
Vorcelon
Gilgamesh
2
3
1
0.83
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,885
Damage
27,463
33,208
Taken
24,620
26,412
Mitigated
18,986
5,900
Healing
3,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BDW1149
Cu Chulainn
10,322
2,308
0
250
9,222
7,328
51
3,216
5,819
0
19,224
L
3,882
185
0
3,539
13,558
11,185
0
6,919
6,639
16,789
0
W
3,371
126
404
1,320
7,798
8,180
0
3,140
4,245
14,022
0
W
13,770
887
81
1,140
7,600
3,478
0
2,547
4,965
46,253
0
L
Gilgamesh
Vorcelon
Gilgamesh
7,071
1,723
0
681
10,595
10,643
0
5,545
5,050
0
18,186
L
4,932
1,437
0
1,680
9,055
4,584
0
4,928
4,127
21,460
2,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,322
Gold Earned
24,261
110
Minions Killed
121
3
Camps Cleared
7
601,099
Distance Traveled
618,607
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,917
720
23
2
1
232,114
1
L
Ganesha
6,877
625
4
0
0
214,053
1
W
Ymir
8,309
755
18
2
0
187,778
3
W
Merlin
8,035
730
80
7
6
198,715
2
L
Gilgamesh
7,451
677
43
4
0
210,894
2
L
Sol
6,994
636
63
6
3
176,152
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role