Player Matchup

Fenrir
Fenrir
E3TREmi
Fenrir
Level 11
God Stats
4W - 1L
1,500 SR
Queue Stats
39W - 40L
1,307 Elo+
Party 2
Vulcan
Vulcan
chicho_1015
Vulcan
Level 123
God Stats
6W - 7L
1,400 SR
Queue Stats
196W - 211L
1,473 Elo+
Party 2
Tyr
Tyr
ofwgkta487
Tyr
Level 129
God Stats
2W - 2L
1,663 SR
Queue Stats
209W - 225L
1,481 Elo+
Party 2
Team Averages
Level 88
1,521 SR
1,420 Elo+

VS

Team Averages
Level 44
1,319 SR
1,168 Elo+
Hercules
Hercules
GodSpeed3900
Hercules
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 57L
1,265 Elo+
Party 1
Bacchus
Bacchus
TacBadger
Bacchus
Level 43
God Stats
3W - 6L
1,305 SR
Queue Stats
17W - 32L
1,258 Elo+
Party 1
Neith
Neith
imZwitty
Neith
Level 5
God Stats
1W - 6L
1,152 SR
Queue Stats
3W - 8L
981 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
E3TREmi
Fenrir
19
4 / 3 / 7
14,626
665
17,215
23,996
28,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
20
5 / 1 / 5
15,833
720
25,392
11,104
6,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
2 / 6 / 8
13,515
614
19,512
29,218
34,057
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GodSpeed3900
Hercules
19
4 / 3 / 6
14,589
663
18,250
29,646
31,731
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
TacBadger
Bacchus
18
4 / 2 / 5
14,280
649
15,044
31,305
57,433
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
imZwitty
Neith
16
1 / 6 / 6
12,553
571
11,895
15,446
7,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
11
Kills
9
10
Deaths
11
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
E3TREmi
Fenrir
4
3
7
2.5
L
Hercules
GodSpeed3900
Hercules
4
3
6
2.33
L
Bacchus
TacBadger
Bacchus
4
2
5
3.25
W
Vulcan
5
1
5
7.5
L
Neith
imZwitty
Neith
1
6
6
0.67
W
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,119
Damage
45,189
64,318
Taken
76,397
69,350
Mitigated
97,039
18,976
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
E3TREmi
Fenrir
17,215
3,178
0
7,552
23,996
28,375
251
5,594
18,402
0
39,238
L
Hercules
GodSpeed3900
Hercules
18,250
2,575
555
8,508
29,646
31,731
188
10,636
18,287
0
47,726
L
Bacchus
TacBadger
Bacchus
15,044
2,220
0
5,886
31,305
57,433
68
7,846
22,523
42,655
0
W
Vulcan
25,392
10,278
376
4,845
11,104
6,918
1,193
3,316
7,788
110,042
0
L
Neith
imZwitty
Neith
11,895
6,030
0
1,474
15,446
7,875
440
6,082
8,836
0
56,920
W
19,512
3,174
609
5,594
29,218
34,057
215
7,243
21,975
0
50,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,974
Gold Earned
41,422
233
Minions Killed
164
20
Camps Cleared
0
1,297,361
Distance Traveled
1,185,126
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,626
665
35
2
5
438,065
0
L
Hercules
14,589
663
55
3
0
440,079
1
L
Bacchus
14,280
649
29
1
0
444,153
4
W
Vulcan
15,833
720
147
7
8
437,991
4
L
Neith
12,553
571
80
4
0
300,894
0
W
Tyr
13,515
614
51
2
7
421,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role