Player Matchup

Hel
Hel
GoldenDutch
Hel
Level 124
God Stats
10W - 6L
1,607 SR
Queue Stats
159W - 187L
1,426 Elo+
Solo
Geb
Geb
MONKEYofWAR8989
Geb
Level 69
God Stats
17W - 19L
1,452 SR
Queue Stats
84W - 88L
1,475 Elo+
Solo
Heimdallr
Heimdallr
McThickens
Heimdallr
Level 60
God Stats
3W - 2L
1,472 SR
Queue Stats
134W - 140L
1,430 Elo+
Solo
Chaac
Chaac
Osphix
Chaac
Level 68
God Stats
5W - 5L
1,400 SR
Queue Stats
659W - 724L
1,474 Elo+
Solo
Yu Huang
Yu Huang
jero007bauti
Yu Huang
Level 122
God Stats
2W - 3L
1,397 SR
Queue Stats
52W - 47L
1,410 Elo+
Solo
Team Averages
Level 89
1,465 SR
1,443 Elo+

VS

Team Averages
Level 126
1,452 SR
1,417 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AthenaLegend
Achilles
Level 91
God Stats
0W - 2L
1,259 SR
Queue Stats
84W - 73L
1,504 Elo+
Solo
Lancelot
Lancelot
JShine__
Lancelot
Level 119
God Stats
1W - 5L
1,500 SR
Queue Stats
85W - 87L
1,299 Elo+
Party 1
Terra
Terra
king4perry
Terra
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 136L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
10,468
1,047
5,519
8,710
7,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 5
9,521
952
7,463
10,828
12,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
McThickens
Heimdallr
16
3 / 1 / 3
10,286
1,029
16,436
11,052
5,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Osphix
Chaac
15
0 / 0 / 5
9,628
963
12,250
15,006
14,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yu Huang
jero007bauti
Yu Huang
16
2 / 0 / 4
10,118
1,012
13,152
7,898
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

294

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
0 / 0 / 1
10,007
1,001
17,280
5,694
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
 
Jing Wei
15
0 / 3 / 0
9,256
926
6,956
12,680
5,719
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
AthenaLegend
Achilles
15
0 / 1 / 0
9,250
925
9,087
17,785
24,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
JShine__
Lancelot
15
1 / 2 / 0
9,423
942
7,741
14,996
7,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
15
0 / 0 / 1
9,181
918
7,363
7,416
9,228
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
6
Kills
1
1
Deaths
6
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
1
0.5
L
Jing Wei
 
Jing Wei
0
3
0
0
L
Achilles
AthenaLegend
Achilles
0
1
0
0
W
1
0
0
1
L
Lancelot
JShine__
Lancelot
1
2
0
0.5
W
0
0
5
2.5
W
Heimdallr
McThickens
Heimdallr
3
1
3
4.5
W
Chaac
Osphix
Chaac
0
0
5
2.5
W
Yu Huang
jero007bauti
Yu Huang
2
0
4
4
L
Terra
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,820
Damage
48,427
53,494
Taken
58,571
44,223
Mitigated
49,859
28,026
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
17,280
1,004
0
0
5,694
2,728
0
2,759
2,935
63,282
0
L
Jing Wei
 
Jing Wei
6,956
3,624
175
658
12,680
5,719
0
6,035
6,645
0
22,132
L
Achilles
AthenaLegend
Achilles
9,087
1,783
0
3,143
17,785
24,511
0
7,472
10,313
0
15,072
W
5,519
249
12,416
5,326
8,710
7,385
0
3,930
4,780
23,789
0
L
Lancelot
JShine__
Lancelot
7,741
1,372
0
104
14,996
7,673
0
7,137
7,859
0
12,978
W
7,463
1,288
0
790
10,828
12,827
0
5,341
5,487
14,817
0
W
Heimdallr
McThickens
Heimdallr
16,436
9,290
0
2,582
11,052
5,686
0
4,874
6,178
0
32,003
W
Chaac
Osphix
Chaac
12,250
3,529
764
5,648
15,006
14,112
0
7,475
7,531
0
35,301
W
Yu Huang
jero007bauti
Yu Huang
13,152
1,381
0
500
7,898
4,213
0
3,023
4,875
28,094
0
L
Terra
7,363
376
859
1,678
7,416
9,228
0
2,731
4,685
9,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,021
Gold Earned
47,117
186
Minions Killed
189
6
Camps Cleared
7
992,344
Distance Traveled
970,811
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,007
1,001
135
14
1
226,006
1
L
Jing Wei
9,256
926
31
3
4
134,916
3
L
Achilles
9,250
925
8
1
1
223,958
0
W
Hel
10,468
1,047
40
4
1
210,670
0
L
Lancelot
9,423
942
15
2
1
181,845
0
W
Geb
9,521
952
21
2
0
185,927
0
W
Heimdallr
10,286
1,029
36
4
1
189,886
0
W
Chaac
9,628
963
54
5
4
204,046
0
W
Yu Huang
10,118
1,012
35
4
0
201,815
0
L
Terra
9,181
918
0
0
0
204,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role